AlduinWorldEater Posted March 10, 2013 Share Posted March 10, 2013 As a primarily melee-type, I don't often bother with the Thieves Guild. But when I do, I always, ALWAYS screw up "The Litany of Larceny". I never retrieve all of the items involved, and wind up with a decidedly empty set of shelves near my desk when I reach the end of the Thieves Guild questline. I know now, thanks to the UESP wiki, where all the items are, but...can someone help me with a way to remember to grab them? When I get started on a quest, I'm normally just looking to get from objective A to objective B as quickly and quietly as possible...is this a bad way to play (matter of opinion, I know, but I'm asking for opinions), or do I just need to slow down a little? Link to comment Share on other sites More sharing options...
StormKat33 Posted March 10, 2013 Share Posted March 10, 2013 As a primarily melee-type, I don't often bother with the Thieves Guild. But when I do, I always, ALWAYS screw up "The Litany of Larceny". I never retrieve all of the items involved, and wind up with a decidedly empty set of shelves near my desk when I reach the end of the Thieves Guild questline. I know now, thanks to the UESP wiki, where all the items are, but...can someone help me with a way to remember to grab them? When I get started on a quest, I'm normally just looking to get from objective A to objective B as quickly and quietly as possible...is this a bad way to play (matter of opinion, I know, but I'm asking for opinions), or do I just need to slow down a little? Use the console command. It'll save your life. Just type in the i.d. number and it'll drop it into your inventory. Link to comment Share on other sites More sharing options...
Mewness Posted March 27, 2013 Share Posted March 27, 2013 I don't tend to pick up things like that either--although I do like to search locations fairly thoroughly, I'm not that concerned with picking up every valuable thing, and I sometimes miss important items that I'm not absolutely required to pick up. For what it's worth, you can revisit the quest locations and pick up these items after the fact (I'm not sure about the Eye of the Falmer, but I think the map markers direct you to pick that up anyway). I did this in my current playthrough after finishing the questline. The only item that gave me trouble was the East Empire Company Map in the warehouse. When you visit that location later, the guard automatically stops you and talks to you even if you're hidden. I actually murdered him to get in (I was also Dark Brotherhood and had few compunctions about that sort of thing). Once I was inside I found that the guards had buggy behavior--they kept on walking up and telling me that I was trespassing, even though I was hidden, so I had to kill a few more people. All the other items I managed to get with no problem, and they show up on the shelves just fine. Link to comment Share on other sites More sharing options...
AlduinWorldEater Posted April 3, 2013 Author Share Posted April 3, 2013 I don't tend to pick up things like that either--although I do like to search locations fairly thoroughly, I'm not that concerned with picking up every valuable thing, and I sometimes miss important items that I'm not absolutely required to pick up. For what it's worth, you can revisit the quest locations and pick up these items after the fact (I'm not sure about the Eye of the Falmer, but I think the map markers direct you to pick that up anyway). I did this in my current playthrough after finishing the questline. The only item that gave me trouble was the East Empire Company Map in the warehouse. When you visit that location later, the guard automatically stops you and talks to you even if you're hidden. I actually murdered him to get in (I was also Dark Brotherhood and had few compunctions about that sort of thing). Once I was inside I found that the guards had buggy behavior--they kept on walking up and telling me that I was trespassing, even though I was hidden, so I had to kill a few more people. All the other items I managed to get with no problem, and they show up on the shelves just fine. Once you turn in the Eye of the Falmer, the quest is officially over. Delvin won't take anything else off of you...sadly. Link to comment Share on other sites More sharing options...
Mewness Posted April 4, 2013 Share Posted April 4, 2013 Right. Fortunately I hadn't given it to him when I started backtracking. Link to comment Share on other sites More sharing options...
Anska Posted April 4, 2013 Share Posted April 4, 2013 The old fashioned (really bright pink) post-it stuck somewhere close to my monitor or on the handle of my teacup usually does a great job to remind me of these small things ... alternatively you could write yourself a miniature mod that shows a text-box with something along the lines of "Remember to bring along a present for good ol' Delvin!" whenever you enter one of the relevant cells. - The post-it is just so much less of a hassle. I don't think it's a bad way to play. I love exploring, so I usually look around quite thoroughly - other people don't like exploring that much and prefer a more goal oriented play-style. It's just a matter of taste. But perhaps you'll discover a few nice things if you take your time and look around. My least favorite item to grab is that ship in Snow Veil Sanctum. If you set off the traps before picking it up, it gets blown to Talos knows where by the explosions, while if you set off the traps by picking up the ship, you have to get off the platform very quickly or you'll end up in the explosions yourself. - Delvin should pay extra for this little monster. Link to comment Share on other sites More sharing options...
Bhanqwa Posted April 4, 2013 Share Posted April 4, 2013 I've tried to do the Indiana Jones trick on the ship, even tried dropping a consoled duplicate of it but I still end up scorched :/ Link to comment Share on other sites More sharing options...
AlduinWorldEater Posted April 4, 2013 Author Share Posted April 4, 2013 (edited) The old fashioned (really bright pink) post-it stuck somewhere close to my monitor or on the handle of my teacup usually does a great job to remind me of these small things ... alternatively you could write yourself a miniature mod that shows a text-box with something along the lines of "Remember to bring along a present for good ol' Delvin!" whenever you enter one of the relevant cells. - The post-it is just so much less of a hassle. I don't think it's a bad way to play. I love exploring, so I usually look around quite thoroughly - other people don't like exploring that much and prefer a more goal oriented play-style. It's just a matter of taste. But perhaps you'll discover a few nice things if you take your time and look around. My least favorite item to grab is that ship in Snow Veil Sanctum. If you set off the traps before picking it up, it gets blown to Talos knows where by the explosions, while if you set off the traps by picking up the ship, you have to get off the platform very quickly or you'll end up in the explosions yourself. - Delvin should pay extra for this little monster. That ship...ugh, that thing was SUCH a pain to get ahold of. You're absolutely right, Delvin should fork out a little hazard pay for that. Whoops, forgot to add - post-it note. DERH. Why didn't I think of that? *facepalm* I've got a whole stack around here somewhere, my wife does that all the time for WoW and other things. Edited April 4, 2013 by AlduinWorldEater Link to comment Share on other sites More sharing options...
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