YouDoNotKnowMyName Posted December 9, 2020 Share Posted December 9, 2020 Good evening / early morning! Can I somehow make the body of a custom NPC "different" then the "usual" CBBE (or whatever other body mod) used "preset"?So use the "BodySlide" tool to create a body that will be used as the "default body" for all NPCs (like it is intended to be).And then make anohter body with BodySlide that will only get used for that specific NPC.Is that possible?If so, how? I have almost zero experience with using CBBE or body mods in general, it's usually something that I try to stay away from.I have it installed (because most clothing mods require it), but with the default "vanilla body", because of "personal taste" (or lack there of :laugh: ). (No, I am not working on a "good looking follower mod", there are already enough of those! And no, I am not working on a mod for "the site that shall not be named". It's just irritating that all NPC have the same " perfect body shape", if you know what I mean.)(Maybe becaue I seem to be obsessed with "ugly" stuff ... who knows ...) Link to comment Share on other sites More sharing options...
IsharaMeradin Posted December 9, 2020 Share Posted December 9, 2020 FO4 has some similarities with Skyrim. Thus it should be possible for any unique character to have their own body. On the Actor record, on the Traits tab there is an entry called Skin. Any armor record assigned here will override the unclothed body assigned to the race record associated with the actor. You will need to create a new armor record and any needed armor addon records that point to the actor's dedicated unclothed body meshes. Do note that any gear that the actor wears will not take the shape of their specific "unclothed body". Thus if you want a "realistic" or "immersive" experience you'll need to create new armor and / or armor addon records for any gear you want them to wear in their dedicated shape. You may even wish to flag these armors as "non-playable" so that the player cannot get their hands on them. Hope that is helpful. If not, perhaps someone with some FO4 experience will chime in. Link to comment Share on other sites More sharing options...
robotized Posted December 10, 2020 Share Posted December 10, 2020 FO4 has some similarities with Skyrim. Thus it should be possible for any unique character to have their own body. On the Actor record, on the Traits tab there is an entry called Skin. Any armor record assigned here will override the unclothed body assigned to the race record associated with the actor. You will need to create a new armor record and any needed armor addon records that point to the actor's dedicated unclothed body meshes. Do note that any gear that the actor wears will not take the shape of their specific "unclothed body". Thus if you want a "realistic" or "immersive" experience you'll need to create new armor and / or armor addon records for any gear you want them to wear in their dedicated shape. You may even wish to flag these armors as "non-playable" so that the player cannot get their hands on them. Hope that is helpful. If not, perhaps someone with some FO4 experience will chime in.This info is right on the spot. I'll just add something about creating a new slider set.Requires to have CBBE installed. Open Outfit Studio, go to File->Load Project and select CBBE.osp. Then go to File->Save Project As...https://github.com/ousnius/BodySlide-and-Outfit-Studio/wiki/Saving-a-projectChange the Display Name to what you like, then press button [To Project]. This will create new file in SliderSets, new folder in ShapeData and nif file inside(these will be the source for the body of your character). Only other thing you need to touch is the Output Data Path. This is where the body will be created, after you build it in BodySlide. In the same folder where the body will be, you have to put nif file for the hands. Go to Data\Meshes\actors\character\characterassets and copy the FemaleHands.nif, which is installed from CBBE. The Output Data Path is the same as the one in the Armor Addon. If you want to use custom body texture as well, you can do that in the esp, for the Armor Addons. Link to comment Share on other sites More sharing options...
Indarello Posted December 10, 2020 Share Posted December 10, 2020 1)there is mod Unique Player and Followers REDUX which can be good example for this2)also have you tried bodygen? It allow to autogenerate random body sliders for each npc you meet Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted December 11, 2020 Author Share Posted December 11, 2020 Ok, so if I have to "remake" all the clothing for every "unique" body shape, this might be too much effort then it is "worth". Link to comment Share on other sites More sharing options...
robotized Posted December 11, 2020 Share Posted December 11, 2020 Ok, so if I have to "remake" all the clothing for every "unique" body shape, this might be too much effort then it is "worth".If you want to change clothes on the npc in question, then yes, it's too much effort. Or other option, as Indarello mentioned - BodyGen. It randomly generates bodies for npcs from a list of bodyslide presets - templates.ini. But you can use the base FormID of your npc to give it a unique body, inside other file - morphs.ini. Bodyslide presets can be converted to bodygen settings and added to the templates for more variety, or to use as unique body for a certain npc. You only have to build the default body with zeroed sliders and option Build Morphs turned on. Same is with all the clothes and armors. Whatever you put on your npc, it will conform to the body preset you have assigned to that npc. Link to comment Share on other sites More sharing options...
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