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OMODs don't want to make an ESP (OBMM)


KobaltOtter

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I have installed a few mods and converted them into omods via obmm,

but when I activate them,

 

nothing happens,

 

the little square turns blue, and it "compresses the omod" but nothing else,

it doesn't go to the ESP list, and it doesn't activate in game.

 

Am I missing a step? Or is this a bug and I need to uninstall/reinstall OBMM

 

I can't find anything about other people having this issue and it's not addressed in the manual

 

any help would be apreciated

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Not all mods have (or need) an ESP ... they work as simple replacers and all they need is proper archive invalidation (BSA Redirection is the only sane option ... that is the Oblivion Mod Manager (OBMM) default).

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