Bazerk83 Posted March 17, 2013 Posted March 17, 2013 So my fallout 3 runs almost flawlessy in terms of stability and performance. I haven't yet experience any weird glitches or bugs and my only real issue is the random CTD's but often they won't occur for an hour or two and sometimes longer. However, despite using boss, fose and all the other essiential additions that make a modded Fallout 3 run smoothly, For some reason, Mothership Zeta is not loading, neither is The Pitt it seems. Upon leaving Vault 101 I did not recieve any alien radio signal. I'm well into the game now with around 15 hours of gameplay. I've done more than an hours worth of romaing the wastes in real time and recieved nothing. Similarly, I have not recieved the distress call signal from Wernher to start The Pitt Quests. I've reinstalled the DLC's, re-corrected the load out and ran a new FO3edit and Masterupdate but it still does not activate in my saved game. I know I should probably see if it loads in a new game but I really do not want to start from scratch again anyway. So, my point being.... Can anyone offer a different solution to restarting? Are there any console commands that can try to force the signals to be discovered or something similar? Do you think trying to go out to the Quests starting location may just kick the Quests into starting? (because that's my next train of thought to try). Any suggestions are welcome. Thanks guys.
BlackRampage Posted March 20, 2013 Posted March 20, 2013 Do you have the Fallout Remastered mod? Regardless, post your load order.
Bazerk83 Posted March 22, 2013 Author Posted March 22, 2013 I do have it yes. However, I've been able to get Mothership started by walking to the area where the signal should take you. Once I got close enough the alien signal appeared. I've now played through the entire quest and through the Mothership Zeta crew addon mod, which is absolutely incredible. Probably the singularly best quest mod and locale revamp I've ever seen. I'm hoping my issues with The Pitt can be solved the same way.
M48A5 Posted March 22, 2013 Posted March 22, 2013 As stated in Fallout Remastered, you will not get the radio signals until you are in the area of the event.
Bazerk83 Posted March 23, 2013 Author Posted March 23, 2013 Oh. Well that's definitely a Homer Simpson 'Doh!' moment! I'm sure I probably read that and had just forgotten, as I went a period of about 5 months before I started playing again. I always read everything on every mod I install. Ah well. Thanks guys, now which corner of the room is for the dumbasses.... I need to take a time out.
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