greyday01 Posted December 26, 2020 Share Posted December 26, 2020 My custom displays work properly at first. You can place and remove the items and the static version shows up where it should and the takeable item is removed or added like it should. The problem seems that after you have placed an item in the display and time has passed when you try to take the item though it LOOKs like the item is in the display you get a message "You don't have that item" as though it had never been placed. If you use the console player.additem to get the item you can them place the item in the display and remove it again. Suggestions for a fix? I need the cell to respawn so I can't set it to a no respawn area. Link to comment Share on other sites More sharing options...
maxarturo Posted December 26, 2020 Share Posted December 26, 2020 Your issue is that your cell is set to 'Respawn', so any scripts living in that cell will also respawn / reset to its original state. If you need your cell to 'Respawn' and for your activators / scripts to not 'Reset', you need to: - Double click the activator and untick the 'Respawn' flag in the "Reference" property window, the flag is right at the top of the "OK' button. * This must be done to all your activators that you don't want them to reset. Merry christmas. Link to comment Share on other sites More sharing options...
greyday01 Posted December 26, 2020 Author Share Posted December 26, 2020 Thanks. I thought that might be it. I have a hard time with the cell reset thing. I set my cell, location and some misc items exactly like a NPC's house. In the NPC's house a loaf of bread once taken respawned. In my cell Bread or ingredients on shelves once taken still hadn't respawned after waiting 31 days out in the countryside. So I turned them all into flora which did respawn. Just don't understand cell resetting. Link to comment Share on other sites More sharing options...
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