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Correct way of Packaging modsAll


Job4aCowboy

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Hey, I have created a small house mod. It's my first mod and its about ready to be published.

 

I just need to know 100% how to package it correctly before uploading it.

The mod includes custom scripts, textures/meshes and a quest.

 

This is how I have It packaged so far...

MAIN-FOLDER>
	DATA>
		MESHES>		All meshes relevant to the mod are here (in their own directory)
		TEXTURES>	All textures relevant to the mod are here (in their own directory)
		SCRIPTS>	All my custom scripts are here, just the .pex files
		SEQ>		My Pluginname.SEQ is here (for the quest)
			
		MYPLUGIN.esp

 

Is this correct?

 

Thanks

 

 

 

Job4aCowboy

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Yes, just make sure the meshes files point to correct textures subdirectories (try using relative paths) and that should work fine.

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