Job4aCowboy Posted March 18, 2013 Share Posted March 18, 2013 Hey, I have created a small house mod. It's my first mod and its about ready to be published. I just need to know 100% how to package it correctly before uploading it.The mod includes custom scripts, textures/meshes and a quest. This is how I have It packaged so far... MAIN-FOLDER> DATA> MESHES> All meshes relevant to the mod are here (in their own directory) TEXTURES> All textures relevant to the mod are here (in their own directory) SCRIPTS> All my custom scripts are here, just the .pex files SEQ> My Pluginname.SEQ is here (for the quest) MYPLUGIN.esp Is this correct? Thanks Job4aCowboy Link to comment Share on other sites More sharing options...
Job4aCowboy Posted March 18, 2013 Author Share Posted March 18, 2013 Bump, anyone? Link to comment Share on other sites More sharing options...
nosisab Posted March 18, 2013 Share Posted March 18, 2013 Yes, just make sure the meshes files point to correct textures subdirectories (try using relative paths) and that should work fine. Link to comment Share on other sites More sharing options...
Job4aCowboy Posted March 18, 2013 Author Share Posted March 18, 2013 Yes, just make sure the meshes files point to correct textures subdirectories (try using relative paths) and that should work fine. Thanks, yes they do. Link to comment Share on other sites More sharing options...
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