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Posted

I have started to get this eror recently; "Local count for script 'sleeperScript' differs from local count for saved reference data."

And I have no idea what couse it... Maybe a mod? I checked loot order with Mlox everything was fine. To be honest I am not good at modding Morrowind so I don't know how to find whichone cousing the error... So can anyone help me please I really doen't want to lose my save or damage my game... :(

Posted (edited)

My load order via Mlox:

_001_ Morrowind.esm

_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Patch for Purists.esm
_005_ AreaEffectArrows.esp
_006_ Better Balanced Combat.esp
_007_ EBQ_Artifact.esp
_008_ LeFemmArmor.esp
_009_ NX9 Ornate Hlaalu.ESP
_010_ RR_Danke's_Cephalopod_Armor_Eng.esp
_011_ abotGuars.esp
_012_ Siege at Firemoth.esp
_013_ adamantiumarmor.esp
_014_ Well addon for Ashfall.ESP
_015_ bcsounds.esp
_016_ entertainers.esp
_017_ master_index.esp
_018_ NighttimeDoorLocks-LD 1.1b.esp
_019_ Go Fletch.ESP
_020_ Ashfall.esp
_021_ Patch for Purists - Book Typos.ESP
_022_ Patch for Purists - Semi-Purist Fixes.ESP
_023_ Carelessly_Crazy_Caldera_Community.ESP
_024_ Random NPC pt1.esp
_025_ Random NPC pt2.esp
_026_ Seyda_Neen_Gateway.ESP
_027_ XE Sky Variations.esp
_028_ Mashed Lists.esp
I was installed Pach for Purist after my graphical mods. Could it be the reason?
Edited by scyther97
Posted
  On 12/28/2020 at 10:33 AM, Dragon32 said:

IIRC that means you've added or remove a mod since making the save game. Script variables are reset and you get that message.

so it is not something going to break my game. Thank you for your answer Dragon32

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