Fredaaay Posted March 31, 2013 Share Posted March 31, 2013 (Sorry of hijacking thread but since I have the exact same question as Nino791 I decided to use his thread instead of making another) Hi, I recently put together my own little list of mods to give Fallout 3 a bit more immersion, and I've been having a few issues with crashing and I cant get my head around exactly what the issue could be.Here is a link to my mod list and the current load order http://i.imgur.com/99dj4qV.png, What has to be changed and/or added? Link to comment Share on other sites More sharing options...
M48A5 Posted March 31, 2013 Share Posted March 31, 2013 Fredaay,The problem is you have used NMM to install some mods that you cannot install automatically with NMM. I don't have the link, but you need to watch the videos by Gopher for proper installation of FWE. You will also need to return to the mod pages and any that do not say you can install with NMM, you will have to uninstall then install manually. You also need to use B.O.S.S. to sort your load order and FO3Edit to resolve any conflicts and make a merged patch. There are a lot of mods for Fallout 3 that cannot be installed with NMM and you are attempting to use a lot of them. Link to comment Share on other sites More sharing options...
nino791 Posted March 31, 2013 Author Share Posted March 31, 2013 (Sorry of hijacking thread but since I have the exact same question as Nino791 I decided to use his thread instead of making another) Hi, I recently put together my own little list of mods to give Fallout 3 a bit more immersion, and I've been having a few issues with crashing and I cant get my head around exactly what the issue could be.Here is a link to my mod list and the current load order http://i.imgur.com/99dj4qV.png, What has to be changed and/or added? no problem Fredaay ;D as suggest from M48A5 watch Gopher videos (http://www.youtube.com/user/GophersVids?feature=watch) i use it for understand how mod FO3 but i prefer FOMM instead NMM. I suggest you do not exceed whit mods to avoid stability problems and bugs.......have a nice game. Nino791 Link to comment Share on other sites More sharing options...
nino791 Posted March 31, 2013 Author Share Posted March 31, 2013 Now all my mods work but I am faced with two choices: 1 - use old verion of EVE PI and Blackened (with all the possible consequences) to continue to use Fallout remastered 2 - remove EVE PI version and install default version + all bridge necessary with Blackened (fwe+mmm+pb) combo patch but i must drop Fallout remastered and install other mod like Error Correction - reduce CTD (again with all the possible consequences, this patch is less effective than remastered) ok i choose option n° 1, the easy way..........i hope less consequences :whistling: .........have a nice game!!!!! Nino791 Link to comment Share on other sites More sharing options...
nino791 Posted April 3, 2013 Author Share Posted April 3, 2013 (edited) Posted new load order for make a possible help for user who haved my same bugs\crash\hell on earth ;D New load order, most placed by BOSS:[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] ArefuExpandedByAzar.esm[X] AWorldOfPainFO3.esm[X] Alton, IL.esm[X] EVE.esm (PI version 1.0)[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Enhanced Weather - Rain and Snow.esm[X] DCInteriors_ComboEdition.esm[X] RH_IRONSIGHTS.esm (PI new weapons for vanilla bata alternate version)[X] EVE - RH Ironsights Patch.esp (PI version)[X] FO3 Wanderers Edition - Alternate Travel.esp[X] The Coalition.esm[X] Fellout-Full.esp (PI version)[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] YetAnotherPurgeCellBuffersPlugin.esp[X] ArefuExpandedByAzar-Radio.esp[X] UPP - Experience Perks.esp[X] UPP - Quest Perks.esp[X] Shadows and Dust - Southwest DC - Public.esp[X] RZW_SlotMachine.esp[X] ArefuExpandedByAzar-FixMisc.esp[X] ArefuExpandedByAzar-FixOptRemOld.esp[X] ArefuExpandedByAzar-FixOptAddNew.esp[X] ArefuExpandedByAzar-FixEyes.esp[X] Moriarty's Saloon Fen chui Mod.esp[X] NewMall.esp[X] TrentonTowers.esp[X] Shadows and Dust - Volume 2.esp[X] Shadows and Dust - Volume 2 RH Compatible.esp[X] bigtownupgrade.esp[X] AltonAddon.esp[X] altonintegratepowerarmorweight.esp[X] altonintegratenightvision.esp[X] Alton Clifftop Shack.esp[X] Alton-il-ITA Version.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] RH_FWE_Bridge.esp[X] Realistic Megaton Shack - FINAL.esp[X] RMS - Update 2.esp[X] BBBackpacks-v1-1.esp[X] Imperfection.esp[X] Imperfection - Broken Steel.esp[X] Imperfection - PL Giants.esp[X] Imperfection - Trolls.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - REBOOT.esp[X] Bornagain Outcast T-45d Texture Patch.esp[X] FO3_WRP.esp[X] Fellout Brighter Nights.esp[X] Merge_patch.esp (IMPORTANT!!!!! i make this without remastered and blackened)[X] Fallout Remastered.esp[X] Fallout Remastered - EVE V One (Paradox Ignition Merge).esp[X] Fallout Remastered - Project Beauty.esp[X] Fallout Remastered - FWE.esp[X] Fallout Remastered - FWE + RH Ironsights.esp[X] Fallout Remastered - Mart's Mutants Mod.esp[X] Fallout Remastered - Fellout.esp[X] Blackened FWE + MMM + EVE + Project Beauty.esp (old combo-patch) Removed WMK and Enhanced blood, return to Fellout instead ProjectReality and modifed bigtown mod (other change are little modified texture), new mod insert Fallout_Fullscreen.Today in 3 hours of continuous play i haved only 3 CTD its not perfect but i can make decent game ,considering i have using my old save probably little corrupt but lukily work for now (the idea of make new game was kill me.......) with new one i think the CTD are more less, the problem with savegame are vanished, i will have to test only the DLC correct function.Have a nice game!!!!!Nino791 Edited April 7, 2013 by nino791 Link to comment Share on other sites More sharing options...
nino791 Posted April 7, 2013 Author Share Posted April 7, 2013 (edited) ok new update and i think last one.....today in 4 hours of continuous game only 1 CTD, no more save problem (except first time but reload checkpoint solve any time, aka blast me with frag granate) but DLC (Anchorage, not tested other) dont work i reach the pod, dress neural suit, open pod but olin dont make me go further........bang neural suit bug (99% remastered problem, dont show if i deselect it on LO) do more test and try but i give up and make decision to play anchorage later............ Other little but important change are turn of AA, its improve a lot stability together with other varius fix, now i can say my last load order i very stable and playable. Thx to all and if you have suggestions or tips for me, i am here. Have a nice game!!!!Nino791 Edited April 7, 2013 by nino791 Link to comment Share on other sites More sharing options...
M48A5 Posted April 7, 2013 Share Posted April 7, 2013 For your problem with Anchorage, try this: http://fallout3.nexusmods.com/mods/18751 Link to comment Share on other sites More sharing options...
nino791 Posted April 7, 2013 Author Share Posted April 7, 2013 For your problem with Anchorage, try this: http://fallout3.nexusmods.com/mods/18751 just make today a try for 2 hours in all combination but misery fail.....problem its remastered ,not using it and use Kitty mod dlc work great, im not an expert for fo3edit but something conflict with this 2 mods (even if they were made by the same group of author :wacko: ) thx for reply.Nino791 Link to comment Share on other sites More sharing options...
nino791 Posted April 12, 2013 Author Share Posted April 12, 2013 (edited) nino791, on 08 Apr 2013 - 01:05, said:"no more save problem (except first time but reload checkpoint solve any time, aka blast me with frag granate)"no more need to blast me with granate or fat man, found very simple and very obvious solution:- load last manual working save (for ex. near agatha house)- then make load of older manual working save (aka no corrupted) and preferably made to different area or in interior (for ex. your last save near agatha house and your older save near megaton)- now reload your last save (for ex. near agatha house)- now make a fresh save And problem goes to meet deathclaw matriarch!!!!! (yes resolved )edit: this can help also to avoid random CTD on savingNino791 Edited April 14, 2013 by nino791 Link to comment Share on other sites More sharing options...
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