pepperman35 Posted January 4, 2021 Share Posted January 4, 2021 I am aware of light boxes and how they work. Is there an equivalent for sounds? I'd like to isolate sounds made within a certain room and how them not penetrate into the rest of the building. Ideas? Link to comment Share on other sites More sharing options...
Zorkaz Posted January 4, 2021 Share Posted January 4, 2021 One way might be to enable/disable them when a player enters a trigger Link to comment Share on other sites More sharing options...
pepperman35 Posted January 4, 2021 Author Share Posted January 4, 2021 (edited) As these are sounds being made by animals I suspect that would be hard to do. I was reading through the forums on acoustic spaces and was wondering if I assigned a acoustic space to one floor and a different acoustic space to the floor above it whether or not I would still hear the sounds from below. Guess I can test it to see. Edited January 4, 2021 by pepperman35 Link to comment Share on other sites More sharing options...
Zorkaz Posted January 5, 2021 Share Posted January 5, 2021 Afaik acoustic spaces only deal with ambient sounds, but'd be glad to be proven wrong Link to comment Share on other sites More sharing options...
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