Gilron Posted July 30, 2014 Share Posted July 30, 2014 (edited) Link0Knight in case you are still interested. You did almost everything right. I did what Tamira advised: Quote It should be possible to make an activator out of any static object . All it needs: The model must have collision and the new object must have a name.Edit a simple activator like BurialCairn01. Give it a new ID, give it a name (necessary for activation) and in the model checkbox point to the Mage Statue nif. At last add your script.... And then I followed you instructions. It worked. EDIT: Sorry, I had a closer look and it seems what Tamira wrote works on the cairn with mage statue skin. I can use the statue and it says Hello World, but the trigger is useless.And when I gave a try to the the cairn with the breton mage skin it didn't worked. EDIT2: Well, I had an even closer look and there are to things worth to mention: 1. If you use Tamira's method, then you can actually use the placed object, you don't need the trigger. This don't work with LoadScreenBretonMage, but works fine with MageStatue. It's interesting, because both are STATIC. 2. The other method is to use the script on the trigger box what is around the figure. Edited July 30, 2014 by Gilron Link to comment Share on other sites More sharing options...
agerweb Posted November 28, 2014 Share Posted November 28, 2014 By far the easiest way to do this is to duplicate an invisible activator, name it what you want displayed to the player, resize to suit and place it on the static, then attach you script to that. Link to comment Share on other sites More sharing options...
Tamira Posted November 28, 2014 Share Posted November 28, 2014 @Gilron:Very belated reply but I did not notice your edit. quote :" If you use Tamira's method, then you can actually use the placed object, you don't need the trigger. This don't work with LoadScreenBretonMage, but works fine with MageStatue. It's interesting, because both are STATIC."This is because the LoadScreenBretonMage has no collision. An object needs to have collision or there will be no activation prompt. Link to comment Share on other sites More sharing options...
Gilron Posted November 28, 2014 Share Posted November 28, 2014 (edited) @Tamira:I should have read your first post more carefully. Thank you. Edited November 28, 2014 by Gilron Link to comment Share on other sites More sharing options...
SkyrimFantom Posted December 30, 2014 Share Posted December 30, 2014 (edited) Does anyone know how to hide activators in the render window, as you can hide light markers trees etc. ? I want to select a light source and it selects an activator ... drives me crazy to bugger around with it. So how can I hide everything except the light markers ? Edited December 30, 2014 by SkyrimFantom Link to comment Share on other sites More sharing options...
Gilron Posted December 30, 2014 Share Posted December 30, 2014 (edited) @SkyrimFantom:Briefly I don't know how to hide activators but:Under the View tab there is a Show/Hide Window option and there you could hide the activators. To me it's always greyed out so I can't. Maybe that's only for me. I don't know more yet. Edited December 30, 2014 by Gilron Link to comment Share on other sites More sharing options...
SkyrimFantom Posted December 30, 2014 Share Posted December 30, 2014 Hi Gilron,it's greyed out for me aswell. ugh ... It would save much time and nerves if I could hide activators and keep the light markers. Link to comment Share on other sites More sharing options...
Kestral15 Posted December 30, 2014 Share Posted December 30, 2014 (edited) nvm Edited December 30, 2014 by Kestral15 Link to comment Share on other sites More sharing options...
ashleyclark Posted December 30, 2014 Share Posted December 30, 2014 I am a newbie at modding, but try using the letter M for turning off and turning on stuff. If it does not work, then I am sorry. Link to comment Share on other sites More sharing options...
SkyrimFantom Posted December 30, 2014 Share Posted December 30, 2014 (edited) But M-key also hides the light markers. Edited December 30, 2014 by SkyrimFantom Link to comment Share on other sites More sharing options...
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