Snugglnator Posted January 5, 2021 Share Posted January 5, 2021 Hello guys, I am trying to make a quest mod for Fallout: New Vegas and I am having a heap of trouble. So basically a part of my quest has the player activate a knife to inspect it and by doing so, activates a stage in the quest that allows another dialogue option to appear for a certain NPC. I was able to get the quest marker and stage to appear after activating the knife. The only problem is that no matter what I do, I cannot get that topic to SPECIFICALLY appear after activating that stage. I used the GetStage function, the GetObjectiveDisplayed function, etc, but nothing ever gets that topic to appear after activating that quest stage. I am fairly new to the GECK so any help is appreciated! If you need more information, just lmk and I can send exactly how I coded it. Thanks! Link to comment Share on other sites More sharing options...
GamerRick Posted January 5, 2021 Share Posted January 5, 2021 AddTopic Link to comment Share on other sites More sharing options...
JuicyPwner Posted January 5, 2021 Share Posted January 5, 2021 (edited) Well good news is that you were able to get the stage to advance from activation which would be the more *harder* thing I guess. The next step should be simple; set up a condition to check if the player has actually advanced to that stage. So yeah you should be using 'GetStage', run on 'Subject', Function Parameters '1QuestName' '==' 'stage#' as a condition for the topic in the dialogue. Edited January 5, 2021 by JuicyPwner Link to comment Share on other sites More sharing options...
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