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Need help with some quest scripting in New Vegas


Snugglnator

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Hello guys,



I am trying to make a quest mod for Fallout: New Vegas and I am having a heap of trouble. So basically a part of my quest has the player activate a knife to inspect it and by doing so, activates a stage in the quest that allows another dialogue option to appear for a certain NPC. I was able to get the quest marker and stage to appear after activating the knife. The only problem is that no matter what I do, I cannot get that topic to SPECIFICALLY appear after activating that stage. I used the GetStage function, the GetObjectiveDisplayed function, etc, but nothing ever gets that topic to appear after activating that quest stage. I am fairly new to the GECK so any help is appreciated! If you need more information, just lmk and I can send exactly how I coded it.



Thanks!



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Well good news is that you were able to get the stage to advance from activation which would be the more *harder* thing I guess. The next step should be simple; set up a condition to check if the player has actually advanced to that stage.

 

So yeah you should be using 'GetStage', run on 'Subject', Function Parameters '1QuestName' '==' 'stage#'

 

as a condition for the topic in the dialogue.

Edited by JuicyPwner
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