Zorkaz Posted January 6, 2021 Share Posted January 6, 2021 I'm packaging voices but when packaged they don't work. What am I doing wrong?Do I need .fuz files in the archive?Or is the naming wrong? Archive's Name:FrozenValley - Voices_en.ba2 It only includes .wav files as the CK doesn't "want" to package them Link to comment Share on other sites More sharing options...
pepperman35 Posted January 7, 2021 Share Posted January 7, 2021 Pack all the files minus the voice files compressed, save the file. Then set the setting to uncompressed and add the voice files. But if you can I'd covert the wav files and make the fuz file. Kinggath has a vid out outlining that process. Link to comment Share on other sites More sharing options...
Zorkaz Posted January 7, 2021 Author Share Posted January 7, 2021 Uncompressed? Now that's new info. Thx Btw. I already have fuz created, they work flawlessly Link to comment Share on other sites More sharing options...
Andyno Posted January 9, 2021 Share Posted January 9, 2021 Is it possible to pack everything (meshes, textures, voices) into only one *.ba2?Currently I have only one voice file, one mesh file, and a few texture files, so I think it's kinda ineffective to use 3 separate *.ba2 archives. Link to comment Share on other sites More sharing options...
LarannKiar Posted February 8, 2021 Share Posted February 8, 2021 Is it possible to pack everything (meshes, textures, voices) into only one *.ba2?Currently I have only one voice file, one mesh file, and a few texture files, so I think it's kinda ineffective to use 3 separate *.ba2 archives. As far as I know, no. Textures need .dds compression, audio files need to be in an uncompressed achive, material/mesh files can be in default compressed .ba2 archives. Link to comment Share on other sites More sharing options...
Andyno Posted February 9, 2021 Share Posted February 9, 2021 Thanks. :thumbsup: Link to comment Share on other sites More sharing options...
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