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Voices and Archives


Zorkaz

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I'm packaging voices but when packaged they don't work. What am I doing wrong?

Do I need .fuz files in the archive?

Or is the naming wrong?

 

Archive's Name:

FrozenValley - Voices_en.ba2

 

It only includes .wav files as the CK doesn't "want" to package them

 

 

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  • 5 weeks later...

Is it possible to pack everything (meshes, textures, voices) into only one *.ba2?

Currently I have only one voice file, one mesh file, and a few texture files, so I think it's kinda ineffective to use 3 separate *.ba2 archives.

 

As far as I know, no. Textures need .dds compression, audio files need to be in an uncompressed achive, material/mesh files can be in default compressed .ba2 archives.

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