Zorkaz Posted January 6, 2021 Share Posted January 6, 2021 Using XWAencode and or Yakitori some .wav files cannot be converted into .xwm.And yes I read the tutorials about the bitrates and whatnot, yet regardless of the settings one or two files refuse to get converted Does anyone have encountered this problem or something similar and has found a solution? Btw, Yakitori has this to say about the failed file: [16] Error: Unable to convert sound file. External command xWMAEncode.exe error. ExitCode: -2147024809, CmdParam: /b 48000 "D:\Leon (I)\mods\Fallout 4\Mods\FrozenValley\Music\FrozenValley\370754__ztitchez__drone-space-wind-scifi.wav" "D:\Leon (I)\mods\Fallout 4\Tools\YakitoriAudioConverter v1.4-9322-1-4\YakitoriAudioConverter\Temp\ladfm4gb.qye.xwm" ERROR: Cannot parse PCM file: invalid cbSize in format chunk Link to comment Share on other sites More sharing options...
DieFeM Posted January 7, 2021 Share Posted January 7, 2021 Did you tried letting the CK convert them for you? When you use "Create Archive" it automatically converts sound files. Link to comment Share on other sites More sharing options...
Zorkaz Posted January 7, 2021 Author Share Posted January 7, 2021 As always. But this time the CK just tells me it can't run the program and proceeds without the wavs. Link to comment Share on other sites More sharing options...
pepperman35 Posted January 7, 2021 Share Posted January 7, 2021 Might try opening the .wav files in Audacity and resave them from there. Not sure if it will make a difference but worth a try. Link to comment Share on other sites More sharing options...
Zorkaz Posted January 7, 2021 Author Share Posted January 7, 2021 Did it a thousand times, but to no avail. Maybe Xwmaencode is broken. Link to comment Share on other sites More sharing options...
steve40 Posted January 9, 2021 Share Posted January 9, 2021 Like pepperman35 said, the sound file is corrupted. Audacity is a bit crappy. Try wavosaur. Link to comment Share on other sites More sharing options...
LarannKiar Posted February 8, 2021 Share Posted February 8, 2021 (edited) Maybe a bit off-topic but you don't really need to convert .wav files to .xwm files. You can place a .wav file (pcm_s16le) with a .lip file in an archive (they have to have the same name). Edited February 8, 2021 by LarannKiar Link to comment Share on other sites More sharing options...
Be3lzeBot Posted February 8, 2021 Share Posted February 8, 2021 ^ But it makes the mod more than 10 times bigger. There are lots of small mods here that take up GBs because they didn't compress the audio. Link to comment Share on other sites More sharing options...
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