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Geck freezes if I don't select all plugin's masters manually


nognow

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The GECK usually freezes for a minute when it loads regardless, unless you're saying it literally crashes on you. I'd recommend patch your GECK with the 4GB patcher. The consumer version of the GECK wasn't very well optimized so expect poor performance no matter what you do. I should also recommend IStewie and Roy's Geck Extender which comes with a handy dandy crash save feature along with various crashing issues fixed!

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The GECK usually freezes for a minute when it loads regardless, unless you're saying it literally crashes on you. I'd recommend patch your GECK with the 4GB patcher. The consumer version of the GECK wasn't very well optimized so expect poor performance no matter what you do. I should also recommend IStewie and Roy's Geck Extender which comes with a handy dandy crash save feature along with various crashing issues fixed!

I use all of the above.

I should've noted that

If I select all the masters myself, it loads within seconds. But if I don't, it just freezes.

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If you did a Clean Masters in FNVEdit, it removes many of the masters, and this causes the GECK to crash.

 

If you open it (selecting all of the masters the GECK doesn't list) and save it with the GECK, the full list of masters will be restored.

 

If it isn't what I am talking about, then I don't know.

Edited by GamerRick
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If you did a Clean Masters in FNVEdit, it removes many of the masters, and this causes the GECK to crash.

 

If you open it (selecting all of the masters the GECK doesn't list) and save it with the GECK, the full list of masters will be restored.

 

If it isn't what I am talking about, then I don't know.

that was it! thanks!

it always adds all 5 DLCs.

why does it work like that? if I don't use any assets from a DLC, why is it added? and why does it crash?

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that was it! thanks!

it always adds all 5 DLCs.

why does it work like that? if I don't use any assets from a DLC, why is it added? and why does it crash?

 

By default, Fallout New Vegas contains several .nam files. These files will force the GECK to load the corresponding DLC whenever you try to create a mod.

 

You can safely remove all of those nam files (or just move them to another folder if you are afraid of breaking something) and the GECK will no longer load the DLCs by default. Existing files that already have a dependency on the DLC will not be changed though. In other words, if you created a mod with the nams present and now that mod depends on all of the DLCs, removing the nams won't change your mod. It will still depend on the DLCs since it was saved in that configuration. If you create a new mod after removing the nams then that new mod will not depend on any DLCs unless you specifically checked the box to load that DLC when you created the mod.

Edited by madmongo
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that was it! thanks!

it always adds all 5 DLCs.

why does it work like that? if I don't use any assets from a DLC, why is it added? and why does it crash?

 

 

 

I have the problem happen when I make YUP a master and actually edit something YUP edited, because it is dependent on the DLCs. Then I do a clean-masters, and it removes the DLCs but leaves YUP.

 

The game is OK, because it just loads all ESM/ESP files according to your load order, and has already loaded the DLCs before YUP and my mod.

 

The GECK (evidently) only looks at what my mod says are dependencies. It does not check the dependencies of the dependencies, and tries to load YUP without loading the DLCs first. FNVEdit will also crash the next time I load that mod without me manually selecting the DLCs there too.

 

Does the FNVEdit auto-clean process also do a clean-masters? Apparently this function is broken for FNV? I never clean the masters unless there is one there I really want to get rid of.

Edited by GamerRick
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that was it! thanks!

it always adds all 5 DLCs.

why does it work like that? if I don't use any assets from a DLC, why is it added? and why does it crash?

 

 

 

I have the problem happen when I make YUP a master and actually edit something YUP edited, because it is dependent on the DLCs. Then I do a clean-masters, and it removes the DLCs but leaves YUP.

 

The game is OK, because it just loads all ESM/ESP files according to your load order, and has already loaded the DLCs before YUP and my mod.

 

The GECK (evidently) only looks at what my mod says are dependencies. It does not check the dependencies of the dependencies, and tries to load YUP without loading the DLCs first. FNVEdit will also crash the next time I load that mod without me manually selecting the DLCs there too.

 

Does the FNVEdit auto-clean process also do a clean-masters? Apparently this function is broken for FNV? I never clean the masters unless there is one there I really want to get rid of.

 

I don't understand the question. Please clarify.

Cleaning masters with FNVedit is usually safe.

Auto cleaning with FNVedit or anything else is NOT safe. It WILL break plugins. Nothing good those plugins do cannot be done manually.

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