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crash when the game start


ms13

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when i put more than 300 mods my game wont wanna start .

can someone tell me wat the problem is?

 

 

From what I read about it 300 mods is the max capacity, thats from googling but i havent tested it, now would I have that many mods in the first place :-)

 

my advice , Find all the mods that you like best and get rid of the rest...

Too many mods is bound to cause problems.

 

 

and Sorry to the staff, I hit the report button again instead of the reply button, totally a mistake :-(

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The actual mod limit is 254, allowing one for the oblivion esm and one save file....grand total 256 of which 254 may be active esp/esm files. any more and anything after 254 on your load list will not load and if your save is dependent on one or more it will crash.
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Well, the latest construction set allows you to comkbine esp's. Just google the for the latest cs, click on file -> data and activate the esp's you want combined, then click file -> tools -> combine loaded plugin files.

Hope this helps to lessen the amount of mods used.

Oh and I've never actually tested this, good luck, it should work though.

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I wouldn't suggest the CS' Combine function.

TES4Gecko offers a much faster and easier way to merge plugins, you just need to install Java as well. You can even number the pluggies to simulate load order. The only drawback I know is that if you merge items your character ingame uses and disable the item mods, the items will be gone, too since TES4Gecko creates new IDs

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sorry for not replying sooner but is there away to remove the limit

No, the index is a byte (8 bits) and 0-255 is the absolute limit (range) as already pointed by Buddah and no, there is no chance of changing it without remaking the engine.

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