ThanksNex1 Posted January 18, 2021 Author Share Posted January 18, 2021 Of course. I'll start working on the mod tomorrow. I hope you can help, I will take screenshots of the from mod's work. so you can understand the purpose of the mod Good Luck Link to comment Share on other sites More sharing options...
Shadeybladey Posted January 18, 2021 Share Posted January 18, 2021 Of course. I'll start working on the mod tomorrow. I hope you can help, I will take screenshots of the from mod's work. so you can understand the purpose of the mod I am still not clear on how the player gets to where he has to be for the mod to start, or how the quest starts. You said:"1. - The first thing this player should do (like Shorestone), and there should be a scene where the agent of Penitus Oculatus has to fight against the Dark Brotherhood." What is the first thing the player should do (like Shor's Stone)? You didn't seem to actually tell us! :smile: Do you mean that the player must go to Shor's Stone for the quest to start, and you have the cut scene there when he completes the Shor's Stone quests? Or do you mean that you created a new village similar to Shor's Stone? The TES Wiki says:"Shor's Stone is a small mining village that operates the Redbelly Mine. It is located in the pass between the Rift and Eastmarch, north-northwest of Riften and south-southeast of Windhelm. The name is taken from the Nordic god Shor. The town is having trouble with frostbite spiders that have infested their mine." So it would be possible to link the start of your Mod's quest to the completion of all quests at Shor's Stone, EG with a timer that the player gets a vision or a dream after he clears out the mine and turns in all the quests. Redbelly is an Ebony Ore mine, so people will want to mine it out as part of their gameplay anyway. If I remember correctly, the Unofficial Patch does switch the ores in two mines, but I cannot remember which ones at the moment. ~.~ You said:"2-The player goes to the Dragon Bridge"So the PC starts in the Southeast of Skyrim, then has to travel all the way to the Northwest, to Dragon Bridge village near Solitude? You Said:"3. - The commander of the faction gives the Player a task." Well, let's get #1 sorted out and working first! :D 120 NPCs is a LOT of NPCs. If they are all actve at once, I envisage CrashFest-A-Go-Go!! Apparently, this is why the Civil War had so few soldiers in the base game. You also have two Vanilla Faction Leaders. This should be OK if you have two totally separate, new, distinct versions of them, so your Mod does not break the Vanilla Quests. For my mods I always try to make unique items rather than replacers. This way, I could make a duplicate of a Vanilla NPC and gve them a new name, new Form IDs etc and then remove any Vanilla Quests and links from them and add my own, without affecting the original. But how does the quest actually start? We have a slight language and communication issue here, as I speak nothing but English and you and maxarturo learned it as a new language, so sorry if I am being dim and didn't get what you said. What is your native tongue? I know how Google Translate from original to English and back to original can make you sound like you speak the language of Goblins! :D Link to comment Share on other sites More sharing options...
ThanksNex1 Posted January 18, 2021 Author Share Posted January 18, 2021 (edited) Probably yes, there were problems with the translator but figured it out. And once again, I'm sorry that this happened with communication. I didn't want it, especially not understanding. My native language is 2. This is Uz, Kgz and I know a little Russian but not very well. Only on a conversational level Edited January 18, 2021 by ThanksNex1 Link to comment Share on other sites More sharing options...
ThanksNex1 Posted January 18, 2021 Author Share Posted January 18, 2021 (edited) My more time is spent looking for the correct words as there is going not understanding! 1.-(0)Player goes Shors Stone. (10)There will be a scene where there will be a battle between agents and killers. (20)The player can help whoever he wants. If the player attacks agents, then the Penitus Oculatus Faction must become the player's enemy.(If the player attacks the assassins, then the Dark Brotherhood Faction must become the player's enemy. And the Penitus Oculatus Faction must become an ally of the player. Same with the Dark Brotherhood).(30)The player will go to the Dragon Bridge. (40)When the player reaches the Dragon Bridge, the quest will end. 2 .- (10) The quest starts like this again. There will be a battle on the Dragon Bridge. (20) The player helps friends. (30) Dialogue with the commander and receiving the task. (40) Go to the location (Dawnstar,Winterhold,NigthGateTavern). Find and destroy the enemy (Agents or Assassins). (50) Return to the commander. (100) Dialogue commander. (200) Receive a reward. Quest completed. 3 .- (10) The player receives a new task. (20) The player will go to the location((only for DB target => Heartwood Mill, Half-Moon Mill, Mixwater Mill, Anga's Mill),Windhelm,Darkwater Crossing,Riften,Ivarstad,Riverwood,Falkreath,Whiterun,Rorikstead,Stonehill,Morthal,Solitude,Karthwasten,OldHroldan,Markarth(Only for PO target => Reachwind Eyrie, Frostflow Lighthouse,Mixwater Mill) . (30) Find and destroy the enemy (agents or assassins). Find the letter of the enemy. (40) Return to the commander. (50) Return letter to the commander. (100) Go to scout. (200) Get to the enemy camp. Quest completed. 4 .- (10) Explore the camp. (20) The player will approach the enemy's tent. (30) (The player will be spotted by the enemy) Start a battle or retreat(wait for player choice). (40) Return to the commander.(50)Dialogue with commander. Quest completed 5 .- (0) (Dialogue with the General or Boss of the Dark Brotherhood). (10) The General or the Boss of the Dark Brotherhood gives a task. (20) Protect the camp(wait attack). (30) The enemy attacks. (40) Defeat the enemy. (50) Do not give a chance for the enemy to kill the General or the DB Boss of the player. (100) Kill the General or the DB Boss. (200) Dialogue with the General or DB Boss. Will receive a reward. Quest completed. Edited January 19, 2021 by ThanksNex1 Link to comment Share on other sites More sharing options...
Shadeybladey Posted January 18, 2021 Share Posted January 18, 2021 2? So is your native language Uzbek or Kyrgyz? :) Link to comment Share on other sites More sharing options...
Shadeybladey Posted January 18, 2021 Share Posted January 18, 2021 1.-(0)Player goes Shors Stone. (10)There will be a scene where there will be a battle between agents and killers. (20)The player can help whoever he wants. If the player attacks agents, then the Penitus Oculatus Faction must become the player's enemy.(If the player attacks the assassins, then the Dark Brotherhood Faction must become the player's enemy. And the Penitus Oculatus Faction must become an ally of the player. Same with the Dark Brotherhood).(30)The player will go to the Dragon Bridge. (40)When the player reaches the Dragon Bridge, the quest will end. Ah, thank you, that makes much more sense! :D Link to comment Share on other sites More sharing options...
ThanksNex1 Posted January 18, 2021 Author Share Posted January 18, 2021 Of course. I'll start working on the mod tomorrow. I hope you can help, I will take screenshots of the from mod's work. so you can understand the purpose of the mod I am still not clear on how the player gets to where he has to be for the mod to start, or how the quest starts. You said:"1. - The first thing this player should do (like Shorestone), and there should be a scene where the agent of Penitus Oculatus has to fight against the Dark Brotherhood." What is the first thing the player should do (like Shor's Stone)? You didn't seem to actually tell us! :smile: Do you mean that the player must go to Shor's Stone for the quest to start, and you have the cut scene there when he completes the Shor's Stone quests? Or do you mean that you created a new village similar to Shor's Stone? The TES Wiki says:"Shor's Stone is a small mining village that operates the Redbelly Mine. It is located in the pass between the Rift and Eastmarch, north-northwest of Riften and south-southeast of Windhelm. The name is taken from the Nordic god Shor. The town is having trouble with frostbite spiders that have infested their mine." So it would be possible to link the start of your Mod's quest to the completion of all quests at Shor's Stone, EG with a timer that the player gets a vision or a dream after he clears out the mine and turns in all the quests. Redbelly is an Ebony Ore mine, so people will want to mine it out as part of their gameplay anyway. If I remember correctly, the Unofficial Patch does switch the ores in two mines, but I cannot remember which ones at the moment. ~.~ You said:"2-The player goes to the Dragon Bridge"So the PC starts in the Southeast of Skyrim, then has to travel all the way to the Northwest, to Dragon Bridge village near Solitude? You Said:"3. - The commander of the faction gives the Player a task." Well, let's get #1 sorted out and working first! :D 120 NPCs is a LOT of NPCs. If they are all actve at once, I envisage CrashFest-A-Go-Go!! Apparently, this is why the Civil War had so few soldiers in the base game. You also have two Vanilla Faction Leaders. This should be OK if you have two totally separate, new, distinct versions of them, so your Mod does not break the Vanilla Quests. For my mods I always try to make unique items rather than replacers. This way, I could make a duplicate of a Vanilla NPC and gve them a new name, new Form IDs etc and then remove any Vanilla Quests and links from them and add my own, without affecting the original. But how does the quest actually start? We have a slight language and communication issue here, as I speak nothing but English and you and maxarturo learned it as a new language, so sorry if I am benig dim and didn't get what you said. What is your native tongue? I know how Google Translate from original to English and back to original can make you sound like you speak the language of Goblins! :D Hopefully now it's clear. It took a long time to translate phrases separately Link to comment Share on other sites More sharing options...
ThanksNex1 Posted January 18, 2021 Author Share Posted January 18, 2021 1.-(0)Player goes Shors Stone. (10)There will be a scene where there will be a battle between agents and killers. (20)The player can help whoever he wants. If the player attacks agents, then the Penitus Oculatus Faction must become the player's enemy.(If the player attacks the assassins, then the Dark Brotherhood Faction must become the player's enemy. And the Penitus Oculatus Faction must become an ally of the player. Same with the Dark Brotherhood).(30)The player will go to the Dragon Bridge. (40)When the player reaches the Dragon Bridge, the quest will end. Ah, thank you, that makes much more sense! :DCan you help me now? What should I write?Like -Event Start Scene ()if (???)namequest. ???namequest. ???endifEndEvent The problem is I don't know what to write.I'm not sure, but I will try to explain again -Event OnRead ()if (???)namequest. ???namequest. ???endifEndEvent Event (wait time ???)namequest. ???namequest. ???endifEndEvent??? I'm not sure yet where to write whatI hope you can help what to write and where :D Link to comment Share on other sites More sharing options...
ThanksNex1 Posted January 19, 2021 Author Share Posted January 19, 2021 Yes Uzbek and now I use Russian. I haven't spoken the Kyrgyz language for a long time, I think for a very long time that much has been forgotten 2? So is your native language Uzbek or Kyrgyz? :smile:Yes Uzbek and now I use Russian. I haven't spoken the Kyrgyz language for a long time, I think for a that much has been forgotten Link to comment Share on other sites More sharing options...
ThanksNex1 Posted January 19, 2021 Author Share Posted January 19, 2021 Hopefully my native language won't get in the way of mod creation. Sorry again for communication errors. it was awkward :wallbash: :D Link to comment Share on other sites More sharing options...
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