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5 Hours later and i am still stuck with fixing CGO & AGO! Uhhg... Nemesis why!


sonoske700

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I have been working on a mod list for over a week now. I have gotten a lot of things done... I mean a lot.

I am at the end of my modding journey and as it sits everything works perfectly except this last hiccup...

- Comabat Gameplay Overhaul
- Archery Gameplay Overhaul

No matter what i do these mods break each other.
-AGO
Walk Forward Bash glitches and stutters.
or
Lose Animations, arrow hand, T-Pose.

-CGO
Can't swap from 1h/2h
T-Pose
No animation at all when pulling out weapon.

Both of these conflict with 1 file. Does not matter the load order.

Onto Nemesis...

I have tried and tried and tried to see if this would get them working. And honestly i am at my wits end. I have busted, burned and broke everything then uninstalled and recovered multiple time.

I am running the latest version of Nemesis and even ran the PCEA and put the mods in the directory in different ways such as loose, whole files, just animations etc...

If anyone has got these two mods to work together please let me know...

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Are you using Nemesis to Generate a fnis.esp for the mod that requires FNIS?

 

Also, have you bound the keys in each mod so they don't override each other?

I have not, not tried that yet and i do not think either requires FNIS. Besides some FNIS mods will work with Nemesis.

 

I managed to fix all the animations except for the janky character flicker/shake when basjing with a bow. But i also broke the ability to use belt quivers so idk.

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