xxsofiex Posted March 28, 2013 Share Posted March 28, 2013 (edited) Hi guys! I recently saw these ram horns on someone's skyrim character:http://25.media.tumblr.com/efaeb784d6210147b42a93e74b76f68e/tumblr_mkakgs8hyC1rbup41o1_500.jpg(picture from polarisadventures) I got the mod, installed it, and when I tried to get the horns ingame via the additem command (the readme that came with the .zip said to do so), it said 'Compiled Script not found'. I even tried installing it with NMM, but I still got the same error. Can anybody help? I almost want to ask if somebody would make new ram horns that actually work and put them up on Nexus :( Also if you want the link to the download, I will provide it. It's not on the Nexus, it's on mediafire. Edited March 28, 2013 by xxsofiex Link to comment Share on other sites More sharing options...
IsharaMeradin Posted March 28, 2013 Share Posted March 28, 2013 Most likely what happened is that the ID number used for the horns had a different load order number in your game setup than what the author had stated. The ID number breaks down as follows XXZZZZZZ where XX is the 2 digit hex value of the mod's load order position and ZZZZZZ is the 6 digit form ID number. If you know the name of the item in game type help "item name" in the console. You will then get it's actual ID number as it is in your game. Another thing you can do is load the mod with the Creation Kit and locate the Armor form for the item and get the 8 digit ID number from there. Just be sure to change the first 2 digits to correspond with the correct load order value of the mod in question. Link to comment Share on other sites More sharing options...
xxsofiex Posted March 28, 2013 Author Share Posted March 28, 2013 (edited) Most likely what happened is that the ID number used for the horns had a different load order number in your game setup than what the author had stated. The ID number breaks down as follows XXZZZZZZ where XX is the 2 digit hex value of the mod's load order position and ZZZZZZ is the 6 digit form ID number. If you know the name of the item in game type help "item name" in the console. You will then get it's actual ID number as it is in your game. Another thing you can do is load the mod with the Creation Kit and locate the Armor form for the item and get the 8 digit ID number from there. Just be sure to change the first 2 digits to correspond with the correct load order value of the mod in question. I tried the help "item name" command (replacing "item name" with "ram horns" of course) and what came up was:'filters: 0-all, 1-functions, 2-settings, 3-globals, 4-other forms'.I just downloaded the Creation Kit, so I'll try out your other suggestion now. EDIT: 010012C6 is the ID number that comes up in the Creation Kit for the ram horns. However, even if I change it to xx0012C6 in game, or just put it in as 010012C6, I still get the 'Compiled script not saved!' error. Edited March 28, 2013 by xxsofiex Link to comment Share on other sites More sharing options...
myztikrice Posted March 28, 2013 Share Posted March 28, 2013 Either your esp isn't actually activated, you're typing ram horns instead of literally "ram horns", or you're entering the command incorrectly, assuming your code is correct it would be player.additem 010012c6 1 Link to comment Share on other sites More sharing options...
xxsofiex Posted March 28, 2013 Author Share Posted March 28, 2013 Either your esp isn't actually activated, you're typing ram horns instead of literally "ram horns", or you're entering the command incorrectly, assuming your code is correct it would be player.additem 010012c6 1 No, the esp is definitely activated. I'm also typing the command correctly, and typing "ram horns" instead of just ram horns. It still doesn't work. >: Link to comment Share on other sites More sharing options...
myztikrice Posted March 28, 2013 Share Posted March 28, 2013 Gonna have to post the mod then Link to comment Share on other sites More sharing options...
xxsofiex Posted May 22, 2013 Author Share Posted May 22, 2013 Well, here is the mod. :s Link to comment Share on other sites More sharing options...
steve40 Posted May 23, 2013 Share Posted May 23, 2013 (edited) The mod works fine. Opening a mod in CK will NEVER give you the correct load order. The load order is NOT 01 and never will be. Open the console and type: help "ram horns" Look at the ID number next to the item (xx0012C6). That is the ID you should use. If you don't see RAM HORNS after typing the help command then the mod is not loaded. player.placeatme xx0012C6 Edited May 23, 2013 by steve40 Link to comment Share on other sites More sharing options...
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