str8maverick Posted March 28, 2013 Share Posted March 28, 2013 (edited) Hello everybody. I was wondering if another modeler could help me with an issue i'm having. I have created and textured my own custom armor which is made up of a coat and skirt. My textures work fine in the game but the two vanilla pieces I added just show up as the default grey. I also cut pieces out of both vanilla models (Thieves Guild & Miners Clothes), is that an issue? Do I have to create a new texture for both of them? Another thing, if you look at my image the skirt texture overlaps the legs. I have no idea what to do there. Any help would be very much appreciated. [Edit] I can't seem to get a small enough file size to attach it into this forum Edited March 28, 2013 by str8maverick Link to comment Share on other sites More sharing options...
InfinityXeon Posted March 29, 2013 Share Posted March 29, 2013 Did you try just skrinking the resolution of the image? I've not ever tried to model using multiple defualt armours, so I couldn't help you here. I guess the image thing was all I could help with.... I'll just go now... Link to comment Share on other sites More sharing options...
Laurelion Posted March 29, 2013 Share Posted March 29, 2013 Try to upload screen whit imageshack. Whitout image i can't understand the issue Link to comment Share on other sites More sharing options...
EnaiSiaion Posted March 29, 2013 Share Posted March 29, 2013 (edited) When you export models to Blender, you need to assign a material again in Blender. Just copy/pasting the keys you deleted in nifscope isn't going to do it. Edited March 29, 2013 by EnaiSiaion Link to comment Share on other sites More sharing options...
str8maverick Posted March 29, 2013 Author Share Posted March 29, 2013 I use 3ds max. And this was a problem a couple of days ago. This probably got attention now because I put the damn thing up (Which was a mistake) Link to comment Share on other sites More sharing options...
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