alexcrazy14 Posted March 28, 2013 Share Posted March 28, 2013 this is my load order including a merged patch. I have set the game to allow >2GB ram and have the stutter remover activated. i also tried to fix it with the fallout 3 offical patch with little success. Im running it with and i5-2430M and 6GB RAM, NVIDIA GEforce GT555M. Still crashes after a while but has really smooth gameplay. any suggestions?[X] Unofficial Fallout 3 Patch.esm[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] 20th Century Weapons.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] DCInteriors_ComboEdition.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] BetterGamePerformance.esp[X] GNR Enhanced.esp[X] Cryo Weapons - No Lists.esp[X] Classic Fallout Weapons BETA.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] TheFingerOfGod.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Fellout-Full.esp[X] 20th Century v5 ALIVE (Vendor).esp[X] 20th Century v5 ALIVE (Containers).esp[X] 20th Century v5 ALIVE (NPC_Settler).esp[X] 20th Century v5 ALIVE (Vault 101).esp[X] 20th Century v5 ALIVE (RivetCity).esp[X] 20th Century v5 ALIVE (Raider).esp[X] 20th Century v5 ALIVE (Slaver).esp[X] 20th Century v5 ALIVE (Chinese Ghoul).esp[X] 20th Century v5 ALIVE (SuperMutant).esp[X] 20th Century v5 ALIVE (Talon_Regulator).esp[X] 20th Century v5 ALIVE (Brotherhood_Outcast).esp[X] 20th Century v5 ALIVE (TEST Container).esp[X] Merged Patch.esp [THIS IS ACTAULLY AT THE BOTTOM NOW-NO FIX][X] GG_WaterTowerHideout_v1_22.esp[X] 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_20RC_18668.esp[X] 20th Century Weapons -Plus- Reborn v1_20RC-18668-ALIVE (TEST Container).esp[X] 20th Century Weapons -Plus- Reborn v1_20RC-18668-ALIVE(Chinese Ghoul).esp[X] 20th Century Weapons -Plus- Reborn V1_20RC-18668-ALIVE(SuperMutant).esp[X] 25mmAAgun02.esp[X] Aliens Pulse Rifle.esp Link to comment Share on other sites More sharing options...
BlackRampage Posted March 28, 2013 Share Posted March 28, 2013 (edited) Considering you've got a multi-core CPU, did you modify the Fallout.ini file to limit the game to 2 cores instead of 4 (or more)? If not: If you have a multi-core CPU, like the Quad, and you experience a Fallout 3 crash when loading interiors (Specially in closed spaces):- Open the folder My documents / My Games / Fallout3- Edit the file FALLOUT.ini.- Inside FALLOUT.ini look for a group called [general].- Inside the general group, after all the configuration parameters, just copy and paste the following 2 lines:bUseThreadedAI=1iNumHWThreads=2Now close and save the Fallout 3 configuration file. Also, make sure to disable all of Fallout 3's autosave features like save on wait, save on travel, etc. Edited March 28, 2013 by BlackRampage Link to comment Share on other sites More sharing options...
alexcrazy14 Posted March 28, 2013 Author Share Posted March 28, 2013 Yeah i changed all of that and what would turning off autosave etc. achieve in terms of stopping crashes? Link to comment Share on other sites More sharing options...
alexcrazy14 Posted March 28, 2013 Author Share Posted March 28, 2013 BUMP* Link to comment Share on other sites More sharing options...
M48A5 Posted March 28, 2013 Share Posted March 28, 2013 First, do not bump your posts. It is against site rules. Second, get B.O.S.S. to handle your load order. http://fallout3.nexusmods.com/mods/10193 You load order is incorrect. Nothing is to be loaded before Fallout3.esm. Use only one restore tracers, you don't need both. Do some research, you don't need all the MMM patches with the Master Menu. I don't use MMM so I don't know the ones you can uninstall. Double check that you have made the changes to the correct FALLOUT.ini, this is a common error. Link to comment Share on other sites More sharing options...
prensa Posted March 29, 2013 Share Posted March 29, 2013 alexcrazy14 - Hello!Although it's a common mistake to use some of the MMM plugins with the MMM Menu that are not needed, you have the correct ones.The only problem with your MMM is that you are using it with FO3 Wanderers Edition which means you need a slightly different set up.You need to patch MMM & FWE for them to work smoothly together. Patches can be found at FOIP:http://fallout3.nexusmods.com/mods/4968With the FOIP MMM/FWE patches in, you replace the MMM Menu & all but the MMM DLC plugins so that your MMM load order looks something like this: Mart's Mutant Mod.esmMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espZeta.esmMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espAs M48A5 mentioned, the Unofficial Fallout 3 Patch.esm should not be loaded above the Fallout3.esm. Where it's at most of it's changes will be overwritten by the Fallout 3.esm. :)Move it down below Fallout 3 Patch.esm, somewhere high though. Below the last DLC (Zeta.esm) is good.M48A5's suggestion of BOSS is a good idea to help with complex load orders.Unofficial Fallout 3 Patch - Broken Steel.esp has a bug that can cause crashes on saves & autosaves around Rivet City & Project Purity.There's a fix for that using FO3Edit here:http://forums.nexusmods.com/index.php?showtopic=401813If you're still getting crashes, did you make any changes to your .ini?Often tempting to set some of the settings in there a little to high.Hope this helps!Prensa Link to comment Share on other sites More sharing options...
alexcrazy14 Posted March 29, 2013 Author Share Posted March 29, 2013 Thanks il try these and hopefully it will stop the crashes. I turned of autosave which seems to have worked thus far but il correct these also Link to comment Share on other sites More sharing options...
alexcrazy14 Posted March 29, 2013 Author Share Posted March 29, 2013 [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Unofficial Fallout 3 Patch.esm[X] CRAFT.esm[X] CALIBR.esm[X] 20th Century Weapons.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] DCInteriors_ComboEdition.esm[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] BetterGamePerformance.esp[X] GNR Enhanced.esp[X] Cryo Weapons - No Lists.esp[X] GG_WaterTowerHideout_v1_22.esp[X] 25mmAAgun02.esp[X] Aliens Pulse Rifle.esp[X] TheFingerOfGod.esp[X] Classic Fallout Weapons BETA.esp[X] 20th Century v5 ALIVE (Vendor).esp[X] 20th Century v5 ALIVE (Containers).esp[X] 20th Century v5 ALIVE (NPC_Settler).esp[X] 20th Century v5 ALIVE (Vault 101).esp[X] 20th Century v5 ALIVE (RivetCity).esp[X] 20th Century v5 ALIVE (Raider).esp[X] 20th Century v5 ALIVE (Slaver).esp[X] 20th Century v5 ALIVE (Chinese Ghoul).esp[X] 20th Century v5 ALIVE (SuperMutant).esp[X] 20th Century v5 ALIVE (Talon_Regulator).esp[X] 20th Century v5 ALIVE (Brotherhood_Outcast).esp[X] 20th Century v5 ALIVE (TEST Container).esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - Zeta.esp[X] 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_20RC_18668.esp[X] 20th Century Weapons -Plus- Reborn v1_20RC-18668-ALIVE (TEST Container).esp[X] 20th Century Weapons -Plus- Reborn v1_20RC-18668-ALIVE(Chinese Ghoul).esp[X] 20th Century Weapons -Plus- Reborn V1_20RC-18668-ALIVE(SuperMutant).esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Fellout-Full.esp[X] Fellout-BrokenSteel.esp[X] Fellout-Anchorage.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Fellout-pipboylight.esp[X] Merg'd Patch.esp My new load order and i have fixed the broken steel glitch using fallout 3 edit. I am going to leave autosave of to be sure but il post the results if (or not) i reach the two hour mark :) Link to comment Share on other sites More sharing options...
alexcrazy14 Posted March 29, 2013 Author Share Posted March 29, 2013 UPDATE:crash after 40 mins when opening pip boy :( Link to comment Share on other sites More sharing options...
alexcrazy14 Posted March 29, 2013 Author Share Posted March 29, 2013 Going to uninstall FWE see what happens :) Link to comment Share on other sites More sharing options...
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