Hanker109 Posted March 28, 2013 Share Posted March 28, 2013 I have search for help on this subject in several internet places without success so I finally decided to post this problem here. I'm trying to build a house mod for the first time, I'm completely new with this. I installed the GECK in the same directory where Fallout 3.exe is, which is also installed away from Program Files of any kind. I'm able to start the GECK, open "New" in the World Cell, named the plugin and save the .esp. Once I have the active .esp loaded, I go to the Object Window, Static Architecture and with the Right Mouse button held down, drag the object and drop it into the Render Window. Somehow, the object does not show in the Render Window so I'm stuck at that point and can't continue. I now that there are a lot of questions posted everyday and answering them all is not easy but I will appreciate if someone can help me here. Thanks in advance for whatever help. Link to comment Share on other sites More sharing options...
chucksteel Posted March 29, 2013 Share Posted March 29, 2013 First are you activating the Fallout3.esm by checking it's box and, clicking ok first? You need to do this to create a new plugin. Link to comment Share on other sites More sharing options...
Hanker109 Posted March 29, 2013 Author Share Posted March 29, 2013 Hi! Chucksteel: Let me first thank you for your prompt response, it is very much appreciated. As per your question, I always load the Fallout 3.esm with the activated plugin. I'm using a tutorial on how to build a house with the GECK for the first time. I see so many good Mods on the Nexus that it has compelled me into trying and make some mods myself. I've been following the instructions on this house tutorial and making notes at the same time but when I got to the drag and drop thing, I hit a dead-end. Although I asked for help, I kept trying different things and by accident double clicked on my plugin then notice that the Render Window changed color and the plugin's name showed on the top bar. I grab the object and dropped it in the Render Window and there it was at last! Apparently the author forgot to mention that on the instruction but I can say they are superb. This is the second time I play Fallout 3, the first time it was pure vanilla but now I have FWE, MMM, DCInteriors, EVE, and many more. Before, going into the DC interiors was completely boring but the DCInteriors makes adventuring super interesting, I'm even collecting the Gnomes. I hope you don't stop working with DCInteriors project, although I can imagine the amount of work involved to make this super duper mod, to me, one of the best. Thanks again. Link to comment Share on other sites More sharing options...
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