Jump to content

NPC Pathing question


alasalius

Recommended Posts

I have recently started modding my settlements using a combination of the CK and in game mods. I am basically using the CK to terraform certain things and delete others. My question is about NPC pathing, specifically in this post, the Provisioners that travel from settlement to settlement. How do I keep them from idling on top of things and in things. After I delete things I redo Nav Mesh using the auto generate. The case I am using as an example is the provisioner stopping and idling on top of a structure that I made sure had no navmesh on it. Are there specific markers that I can use for this? Any help would be awesome. This is just for me and just a hobby.

Link to comment
Share on other sites

The problem is that the navmesh on top of something is not connected to the navmesh on the ground. Simply connecting it will not work if the height difference is too great. Try this jump thingy: mark an edge of a triangle on the top, hold crtl, mark a corresponding edge on the floor, press p.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...