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Dragonborn was... Lacking


Amoryenar

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Thirded. Best looking robes in the game-- in most games, actually-- by far. Although, don't you think the belt looks a little... uncomfortable? Especially for a male, if he's bending over or sitting down... Unless Dragon Priests were eunuchs? Does the lore mention anything about that?

 

 

For now I'll be here in my corner, pondering on things other people are too normal to ponder on. Heh.

*goes check Miraak's crotch*

 

I don't see the issue. Are you sure you looked right? I'm looking at some pictures from google images (including the big awesome promo one that has been my desktop's wallpaper on Windoze for eons). His fancy belt thing is somewhat above his bellybutton and goes up, not down, so he has all room in the world. The only issue I see is if he bends down in some serious Yogi fashion, it's gonna go right up his stomach.

 

The tattered bits make the robe so much cooler. It's a pity my Dragonborn is a bulky barbarian who ends up looking like some skinny mage in that outfit.

 

 

 

Oh, you're right! Silly me for thinking Miraak would be dumb enough to wear something sure to impale his fun parts. ;D

I thought I remembered incorrectly but after looking at the image again, that strip of zig-zaggy detail flowing down from his belt does kind of look like it's a part of it. Unless you study it very closely. I should probably do that from here on.

 

I agree. I still wish the robes were the same colour as their concept though. The deep purple seemed to suit Miraak more than the brown-green scheme he had going on ingame.

And I thought all clothes scaled with the size of your character? :blink:

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They do, but somehow those arm rings really don't do justice to my Dragonborn's mighty biceps. I have a few pictures of him in the exact same position with and without the outfit, and measuring it on the screen it doesn't scale perfectly. It leaves quite a bit of muscle out. It's not much, but seeing him in those robes makes him look overall smaller. So the outfit scales but not flawlessly.

I'm waiting until the wave of exams passes (and crashes...) and then I'll play for a while to get the Dragon Smithing perk and get him that Dragon Priest armor that is here on Nexus. Maybe that one does justice to his physique. :biggrin: Much less awesome than Miraak's, though, but alas, he's not a mage and that's a mage's outfit.

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  • 6 months later...

((( Attention spoilers )))

 

I just finished Dragonborn main questline today. And I am very disapointed. I name a few reasons to...

 

1. My nemesis never shows up his face. In death, he is a skeleton. No point it removing his mask to see him...

 

2. Never giving the player a chance to compete in aquiring dragon souls is very annoying. Go back to Skyrim, slay a few dragons, and return to Solstheim. Not pratical. Not if you avoid Fast Travel for immersive reasons.

 

3. "That dragonborn must be utterly-super-mega-powered with that mask or something", I thought. When I loot his body, I got a mask that gives me 60 Magicka? What the ____ ? I'm wearing a circlet with 70 Magicka, since mid levels, no mods involved. Why on earth (ok, on Solstheim) did that guy managed to shout every 10 or 20 seconds? I shout once and must wait and wait to shout again, but that bastard SOTB was constantly shouting?

 

4. Herma-Mora finishes him off, instead of my Ebony Blade. Thank you for ruining my personal vendetta, Bethesda. Thank you. This just reduced my joy in play, to zero. 0. And not only he interferes in my final fight, he also have to kill a shaman in a village, because he is hiding secrets from him. Really? I was thinking "what type of secrets could a human have against a daedra? They are somewhat omnipresent and all that". I guess we never get to know that.

 

5. The main questline is short. So very short. Even not using Fast Travel, it can be done easily quick. I was expecting a bit more, even Dawnguard was more alluring and exciting than this.

 

6. Inns? Space to stay? Where? I use to play with a basic needs mod, and I don't know where can my character stay for the night and rest a bit. The main "city" (if you call that a city...) is small and I failed to find some place for that purpose. And the "friendly" guards didn't exactly told me where I could stay either.

 

7. Players expect bugs, but having to fast travel on each and every one of the stones, each time I used my shout there to release people... Game breaking and annoying.

 

 

I could go on and on, but this DLC really took away my joy to play more. I feel sad. I think I will make another character, but remove Dragonborn DLC from the mod list.

 

Now that I think of it, I see 1 good thing about this: I can forge new weapons now. Yay. Other than that, is just dull.

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There is an inn in Raven Rock, the Retching Netch. Also, of course, there is a house you can acquire. I didn't try it, but you might also be able to sleep in the abandoned building by the docks.

I had no bugs to speak of--far less than with Dawnguard, but I did install the unofficial DB patch. I had no crashes once I reverted to 5 ugrids.

 

You can get dragon souls after you cleanse the Allmaker's Stones-- at least that is how it worked for me.

 

I enjoyed almost all of the added quests, including the main one, up to the final battle. Having Miraak killed for me did seem anti-climatic. Also the passivity of the dragon-riding was underwhelming.

I thought the characters were a bit more interesting than DG, and I agree with some other posters that the robes are especially nice. I also liked the new weapons and shouts.

I didn't think much of the questline with the Rieklings and the tavern, but I simply didn't finish that and thought mo more of it; there was plenty else to do.

 

Overall I would consider this the best of the offical DLCs.

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Well I was playing with the latest patches for every DLC I have (DG, DB, HF), and still, each time I did shout at the stones, the people would start to walk away, without the monster emerging and no structure collapsing. I had to use fast travel, before or after, to the very same stone I was in order to activate these events.

 

One thing I forgot to mention, now that you talk about dragon-rinding, is the control during flight. I honestly don't understand what buttons am I supposed to press, altough they appear in screen as key 1 and key 2. I pressed the nr 1 and nr 2 keys, the left and right mouse buttons, I pressed a few other keys in the keyboard, some already used, some without use in Skyrim. None worked. The only ones I know they worked, were Space to lock target and E to tell the dragon to land. If the attack keys worked, I didn't notice.

 

I think I just expected too much from a big expansion such as Dragonborn, but for myself, I had a lot more fun with Dawnguard. Dragonborn DLC, at least to me, was too centered in Herma-Mora. I think it had too much influence in the overall history, for a daedric lord (look at the daedric quests back in Skyrim, they are usually fast and focused). But in Solstheim, the player depends too much on this daedric prince's decisions and mood. He is present all the time. The end fight itself is in Herma-Mora realm... Maybe its just me, but I don't feel that right. I was expecting a fight between Miraak and me, back on earth, in the island, in a cave, in a mountain, in a dungeon, in a house, whatever. But in a daedric lord's realm... And I am not the one delivering the killing blow. All this together turns my attention elsewhere :/

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