Gup9000 Posted January 22, 2021 Share Posted January 22, 2021 (edited) Load order (from high to low priority ): FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersAresenal.esmTribalPack.esmMercenaryPack.esmClassicPack.esmCaravanPack.esmTheFrontier.esmFrontier- Enable Slavers Harbour.esmFrontier- Arachnophobia Patch.esmTFHotfix.espI downloaded everything listed under "required" for the Frontier mod to work, except MCM because I use MO. I have the latest patch ver. (.4.0) and everything else is up to date.The problem is that I can't get past first splash screen, just softlocks. no music but also Doesn't crash, might be Nvac on that thoughIf anyone has any tips or advice they would be greatly appreciated. Edited January 22, 2021 by Gup9000 Link to comment Share on other sites More sharing options...
HadToRegister Posted January 22, 2021 Share Posted January 22, 2021 OK, MCM is an in game Mod Menu, it has nothing to do with Mod Organizer. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 24, 2021 Share Posted January 24, 2021 (edited) You have to get a stable FNV setup before you can add TTW (or FNC or any major "overhaul" to the basic FNV game). Then you have to check the respective "overhaul" instructions (e.g. TTW FAQ Forum for both the "Recommended Mods for 3.2.x" and "Mods Incompatible with 3.2+" threads as well as the FAQ page) for known issues with other mods. For "The Frontier" Any required mods?YES :4GB Patcher RequiredxNVSE RequiredJOHNNY GUITAR [3.40+] RequiredJIP LN NVSE [55.83+]RequiredUIO [2.09+] RequiredNVTF is INCLUDEDNVAC and MCM are recommendedFNV Mod Limit Fix is INCLUDEDThese do not show up in a "load order" so you have to tell use if you have them installed as well. (Double check. People often say they have everything, and then discover they don't.) What mods to use/avoid?Please refer to the following guide on mods to use/avoid with Frontier: https://docs.google.com/spreadsheets/d/1haLudyV-q4IXVu3jmJ_KjvF82CmsQDTIiyJXODHsdAs/edit#gid=0All of the following may not apply to your specific situation, but are worth repeating anyway.* Be aware that one error may mask a number of other errors, which will not appear until those masking them have been resolved. Building a stable game consists of resolving each problem individually until none remain, and then realizing that every change you make thereafter (including updates to mods already installed) run the risk of introducing new problems. Be prepared to revert to a previous save if you do so.* Did you install Steam to it's default location? (GOG is not a problem as it places the game correctly.) If so, please see the wiki "Installing Games on Windows Vista+" article for why the original default Steam behavior of installing games to the "C:\Program Files" or "C:\Program Files(x86)" folder tree was bad (they learned better, and don't do that any more but didn't change it for older games); and why "disabling UAC and running as Administrator" is NOT sufficient, with instructions how to move it. Among other things, later versions of Windows (since the game was released) force files in "system protected" folder trees to be "read only" regardless of how you set them manually. It includes instructions on how to correctly move the Steam folders out of that folder path.Don't move it to a folder under "User\Documents" either, as "executable" files are not permitted to run from there for similar "anti-malware" reasons. This is the single most important thing you can do to fix and protect yourself against problems in the future. As much of a PITA as that is, it's never going to be any easier than now. System updates often cause issues with games installed to these folder trees. With the game moved out of the default location you will not need to be running it as an "Administrator Account", which is safer. Please see the 'Restoring to "Vanilla"' section of the wiki "FNV General Mod Use Advice" article as well. In the meantime, please see the 'Vanilla Load Order' entry in the 'First Timer Advice' section; as well as the 'Towards Game Stability' and the 'Common Game Problems' sections of the wiki "FNV General Mod Use Advice" article. If the problem persists, then work through either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last set it up. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept "up-to-date", and covers years of "lessons learned" by a retired Technical Support expert. It is NOT a list of various mods to install that happen to work on the author's machine; only "the essentials". It addresses fundamentals underlying how to get the basic game and mods to work together. At least 90% of everything I post in the "Technical Support" sub-forum is already in that article. Once you can play a test game to at least Primm, only then should you try adding other mods from some other "guide".-Dubious- Edited January 24, 2021 by dubiousintent Link to comment Share on other sites More sharing options...
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