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Converting my Old Mods to SSE


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Scripts are 100% backwards compatible UNLESS it utilizes code from SKSE or other 3rd party script extenders that was added specifically for SSE.

 

Plugins, in theory, could be re-saved in the 32-bit Creation Kit in order to make them LE usable.

 

BSA files would need to be extracted and re-built

 

I do not know about meshes and textures. Going backwards is not something that I have considered doing.

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