IsharaMeradin Posted January 25, 2021 Share Posted January 25, 2021 Scripts are 100% backwards compatible UNLESS it utilizes code from SKSE or other 3rd party script extenders that was added specifically for SSE. Plugins, in theory, could be re-saved in the 32-bit Creation Kit in order to make them LE usable. BSA files would need to be extracted and re-built I do not know about meshes and textures. Going backwards is not something that I have considered doing. Link to comment Share on other sites More sharing options...
dafydd99 Posted January 25, 2021 Share Posted January 25, 2021 Cool - thanks for the info. I was thinking the 32 bit CK might not support a lot of the new SSE features, so going back might be tricky. Link to comment Share on other sites More sharing options...
Shadeybladey Posted January 27, 2021 Author Share Posted January 27, 2021 Not wanting to take this too far off subject No Worries, I will learn more as well! :D Link to comment Share on other sites More sharing options...
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