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Missing Wall Sections, randomly missing tiles


Tank0123

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I was doing Ruined Tail's quest (mod) in Anvil. I use Better Cities, and other than a slight incompatibility in Cheydinhal, the two do not conflict. I was approaching Anvil from the north however, and a whole landscape tile, extending from the coast of the bay to nearly the road.

 

I was a little uncertain of this, as that hadn't been there before. Still, I figured it might go away eventually -- random bug, etc.

Then I go into Anvil...and the whole wall near the dock gates is missing! It was the wall adjacent to the dead drop from Ruined Tail's quest.

This is worrying. What could be causing these randomly missing tiles?

I also use the whole Unique Landscapes Compilation.

Is there a patch for RT and Better Cities? I would have downloaded it as I had heard of it, but could not find it.

Load order:

 

 

Oblivion.esm
TR_OoT_Main.esm
Hammerfell.esm
Cobl Main.esm
TamRes.esm
Oscuro's_Oblivion_Overhaul.esm
CyrodiilUpgradeResourcePack.esm
Better Cities Resources.esm
CM Partners.esm
Toaster Says Share v3.esm
HorseCombatMaster.esm
Oblivion Achievements CORE Version.esm
DLCShiveringIsles.esp
Better Cities .esp
TamRes.esp
Enhanced Economy.esp
Crowded Cities 15.esp
Streamline 3.1.esp
CapesandCloaks.esp
PTArtifacts.esp
Cobl Glue.esp
Cobl Si.esp
Cobl Tweaks.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Water_Weeds.esp
OOO-Map_Markers_Stock.esp
OOO-No_Guild_Ownership.esp
Cyrodiil transportation network 1.3.esp
Imperial Furniture Renovated.esp
Big Business.esp
Dwemer_Skyship_1_1_0.esp
Extended Imperial City Version 1.0.esp
Mad Mike's Imperial Undercity.esp
Scribe Supplies.esp
Valenwood Improved.esp
VaultsofCyrodiilBC.esp
ElsweyrAnequina.esp
ElsweyrValenwoodImprovedPatch.esp
RTT.esp
HammerfellBorders.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
Anequina-Fallenleaf-Patch.esp
Valenwood Improved - Fallenleaf Everglade EV - Patch.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
Valenwood Improved - River Ethe EV - Patch.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
xulJerallGlacier.esp
xulTheEasternPeaks.esp
Fort Akatosh Redux.esp
Salmo the Baker, Cobl.esp
Better Cities - House price patch.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Real Lava 1.3.esp
Enhanced Economy - House prices.esp
Alternative Start by Robert Evrae.esp
Basic Primary Needs.esp
Deadly Reflex 6 - Timed Block and 250% damage.esp
Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
Duke Patricks - Fresh Kills Now Alert The NPCs.esp
CM Partners.esp
TSS Custom Companion Template.esp
Toaster Says Share Faction Recruitment.esp
CM Partners Special NPCs.esp
CM Partners NPC NE.esp
CM Partners More NPCs NE.esp
CM Partners Marker NPCs.esp
CM Partners Extra NPCs.esp
bgIntegrationIntegratedEV.esp
Better Cities Full.esp
Better Cities - VWD of the IC.esp
Better Imperial City.esp
OOO-Respawn_Month.esp
DeadlyReflex 6 - Combat Moves.esp
Deadly Reflex 6 - HeX NifSE Patch.esp
Cobl Silent Equip Misc.esp
HTBAranmathi - noCOBL.esp
Tales from Elsweyr Anequina.esp
BravilSeaDomes.esp
Tales Elsweyr Anq Bravil Barrowfields Patch.esp
Duke Patricks - Actors Can Miss Now.esp
Crossbows of Cyrodiil.esp
ElsweyrCityExtension.esp
Reaper's Esmeralda's Desert Manor.esp
Oblivion Achievements CORE.esp
Oblivion Achievements CM Companions.esp
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It's a wonder you are not complaining about far more than that, because some of the mods you list absolutely require a Bashed Patch, and you don't have one.

 

You should also learn how to post a load order taken from Wrye Bash, because it gives vital information that your list is missing. And it should be in spoiler tags.

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  • 2 weeks later...

Sorry, I have heard of bashed patches but was unsure of how to create them -- it seemed like one of those things which was just way over my head in terms of technical expertise, so I left it alone.

Also, I apologize for not using the spoilers function, I had looked for this when I created this post but failed to find it.

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Bashed patches are easy. Order your mods with BOSS first of all. After you install Wrye Bash and launched it for the first time, a "mod" called Bashed Patch, 0.esp should automagically appear at the bottom of your load order. Right Click on it (in Wrye Bash) and click "Rebuild Patch". It basically merges certain conflicts in your mod list.

 

To post something in spoilers, the code is [ spoiler ] Bla bla bla [ /spoiler ]. Omit the spaces in the tags and they'll work.

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