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Is it safe to uninstall outfit replacers?


AryaFedor

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Do this:

1) Create a new game - with no mods installed. Save at the elevator in Vault 111. (keep this save and label it TEST).

2) Use that save to test any mods you want to test - just don't overwrite it.

3) Any mods you are testing that affect scripts or add/change physical locations - wait 20 days in Sanctuary Root Cellar - then test.

 

That is your foundation. It will allow your to take a new mod, run it through it's paces without affecting your current playthrough. I do this all the time when testing not only new mods, but mods I've further modified with FO4Edit to make sure I didn't break something.

 

To often you will see people comment that "this mod broke my game", when in reality they never tested it. They just slapped it into their current game - it broke - and they didn't have a save to revert to. It wasn't the mod's problem, it was them throwing it into an existing save (with a ton of other mods) that made the whole game choke.

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