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Missing Textures on Converted LE > SE Mods


DanielKelly1978

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Hello,
This is an issue I've had with several LE > SE mod conversions.

 

So, I've run the LE mod through Cathedral Assets, updated it CK to form version 44, checked it with SSEEdit and Wrye Bash, loaded it, started the game, and visited the new location, and the custom textures are not showing up... either the objects are just invisible (but still there...people sitting on invisible sofas or sleeping on invisible beds) or the custom objects have a default-looking "white" texture.

 

I tried extracting the mod textures with BSE and putting them directly in the textures folder but this didn't solve the problem.

Does anyone know what I'm doing wrong or what a good solution may be?

Edited by DanielKelly1978
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  1. Open the associated nif(s) in Nifskope,
  2. Look for entries labeled "BSTriShape"
  3. Expand one.
  4. Now expand the BSShaderTextureSet entry under that one
  5. You should now see a set of file entries associated with the texture locations
  6. right click on a texture file entry (one of the specific textures)
  7. select "Texture" from the popup submenu
  8. select "Change" from the next popup submenu
  9. you'll be offered a standard windows file selection popup
  10. navigate to the desired texture select it.

 

 

 

PS> obviously, the snapshot is for illustrative purposes only.

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