DanielKelly1978 Posted January 26, 2021 Share Posted January 26, 2021 (edited) Hello,This is an issue I've had with several LE > SE mod conversions. So, I've run the LE mod through Cathedral Assets, updated it CK to form version 44, checked it with SSEEdit and Wrye Bash, loaded it, started the game, and visited the new location, and the custom textures are not showing up... either the objects are just invisible (but still there...people sitting on invisible sofas or sleeping on invisible beds) or the custom objects have a default-looking "white" texture. I tried extracting the mod textures with BSE and putting them directly in the textures folder but this didn't solve the problem.Does anyone know what I'm doing wrong or what a good solution may be? Edited January 26, 2021 by DanielKelly1978 Link to comment Share on other sites More sharing options...
M48A5 Posted January 26, 2021 Share Posted January 26, 2021 After you converted the .nif files, did you change to path to the textures to reflect the new location? Link to comment Share on other sites More sharing options...
DanielKelly1978 Posted January 26, 2021 Author Share Posted January 26, 2021 After you converted the .nif files, did you change to path to the textures to reflect the new location?No, can you explain to me how would I go about doing that? Thanks! Link to comment Share on other sites More sharing options...
anjenthedog Posted January 26, 2021 Share Posted January 26, 2021 Open the associated nif(s) in Nifskope, Look for entries labeled "BSTriShape" Expand one. Now expand the BSShaderTextureSet entry under that one You should now see a set of file entries associated with the texture locations right click on a texture file entry (one of the specific textures) select "Texture" from the popup submenu select "Change" from the next popup submenu you'll be offered a standard windows file selection popup navigate to the desired texture select it. PS> obviously, the snapshot is for illustrative purposes only. Link to comment Share on other sites More sharing options...
Recommended Posts