Hoamaii Posted April 1, 2013 Share Posted April 1, 2013 Hi guys, I need a little advice... I'm trying my hand at creating some armor mashup for male - and thanks to Nightasy's amazing tutorials, I'm starting to get some interesting results. But I cannot figure out how to get finely tuned transluscent textures in Gimp 2.8. Invisible comes out fine, semi-transparent too, but whatever % I apply in the layer mask I always seem to get the exact same level of transparency (like 50% probably, looks like "see-through"). What I would like to get is barely transparent, 10 or 15%, where you can guess the body shape underneath but not actually see them - there must be something I did not get right... Could someone please give me a few hints? Many thanks in advance :) PS. And sorry for the "strange English", not my native language, hope my question is clear enough... Link to comment Share on other sites More sharing options...
Dart98Rock Posted April 1, 2013 Share Posted April 1, 2013 Go to your textures alpha channel, Black is fully transparent and white is no transparency. You can color it using shades of grey to get different transparencies. Link to comment Share on other sites More sharing options...
Hoamaii Posted April 1, 2013 Author Share Posted April 1, 2013 Thanks for answering, Dart98Rock. Yeah, that's what I thought I was doing, adding shades of grey to the alpha channel: actually I was starting with a white background and was applying % of transparency to it, maybe I was doing it wrong? Link to comment Share on other sites More sharing options...
MontbelloKnight Posted April 1, 2013 Share Posted April 1, 2013 You must also make sure that the mesh has a NiAlphaProperty block. Link to comment Share on other sites More sharing options...
Hoamaii Posted April 1, 2013 Author Share Posted April 1, 2013 Thanks Montbello, but yep, I did that too... Strange. Like I said, whichever way I'm setting it in Gimp, I always get the same level of transparency, like it never varies from 50%... Link to comment Share on other sites More sharing options...
Dart98Rock Posted April 1, 2013 Share Posted April 1, 2013 I use Photoshop CS6 so I don't really know how GIMP works. The areas on your texture file just color in the areas you want transparent you want a sliver kind of color. Try R,G,B, 230 - 200, that might give you the transparency you want. If nothing still helps look at how others have set up transparency. Link to comment Share on other sites More sharing options...
Hoamaii Posted April 1, 2013 Author Share Posted April 1, 2013 Thanks for the advice. I should try it on Photoshop too, I'm better at ease with it (use it for work) than I am with Gimp but I just did not bother to get the dds plugin for Photoshop yet. Does RGB work for dds files on Photoshop? I thought you needed to set it slightly differently for transparencies?.. Link to comment Share on other sites More sharing options...
Dart98Rock Posted April 1, 2013 Share Posted April 1, 2013 I use RGB Additve for everything from painting anime to .dds texture replacers. So far it works, the Creation Kit uses RGB Additve also. Link to comment Share on other sites More sharing options...
Hoamaii Posted April 1, 2013 Author Share Posted April 1, 2013 Ok, thanks! :) Will try Photoshop then. Cheers Link to comment Share on other sites More sharing options...
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