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[WIP] Russell, a new companion by Someguy


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someguy2000, on 08 May 2013 - 10:25, said:

If the Sand Wolves are left to their fate, the player is later prompted to witness the aftermath of their extermination - this includes the standard fare: dismembered corpses, heads on pikes, etc., but also something else:

dead infants

 

This might be too much, and I'll admit I was repulsed by the results. However, I think it can serve to drive home the visceral brutality of the massacre; such events are usually smoothed over in vanilla gameplay as they involve only adults, and this will likely surprise players inured to violence in Fallout. Any thoughts? Is it too much?

 

I would have to say do what you feel is right. As long as babies dying makes sense in the context of the story I have no objections with it being there.

 

when you say witness the aftermath of their extermination do mean you can see the results of said massacre first hand or through a fallout ending slide?

Edited by GodofWolves
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How long will/do you expect the main quest be?

someguy2000, on 08 May 2013 - 10:25, said:

If the Sand Wolves are left to their fate, the player is later prompted to witness the aftermath of their extermination - this includes the standard fare: dismembered corpses, heads on pikes, etc., but also something else:

dead infants

 

This might be too much, and I'll admit I was repulsed by the results. However, I think it can serve to drive home the visceral brutality of the massacre; such events are usually smoothed over in vanilla gameplay as they involve only adults, and this will likely surprise players inured to violence in Fallout. Any thoughts? Is it too much?

 

I would have to say do what you feel is right. As long as babies dying makes sense in the context of the story I have no objections with it being there.

 

when you say witness the aftermath of their extermination do mean you can see the results of said massacre first hand or through a fallout ending slide?

First hand.

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I'd say go for it yself man, what better way to show the player the consequences of their actions than big scene like that.

After all, what do people think used to happen back in tribal times, and real life today in certain countries? The word 'extermination' isn't used for pleasant situations for a reason.

Obviously I wouldn't want to see it happen, but it'll be nice to know that someone out there has the balls to make it a possibility.

I'm all for it man, you've got my vote; and support from the inevitable nay-sayers that'll come further on down the line.

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I'm gonna say go ahead and do it myself.

Choices are particularly powerful when the consequences are severe, and games are the only medium that have the capability to give the audience choice and consequence in a story. So yeah, exploit the hell out of those choices.

Edited by Stormbringer13
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The infants make sense, as a tribe would have a logical ecosystem, so where there are tribal men, there are tribal women and babies. Though it is not the most tasteful thing to see and some will object to it, it is the only way you can really show the consequences of the player's actions. If you do it right, and it is not gratuitous or exploitative, and there are consequences for the player's actions (perhaps showing survivors blaming you for letting them get slaughtered) it is fine with me.

 

Go for it.

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Just a quick update - I've been very, very busy for the past ten days, so progress came to a halt for the past week or so. However, I will resume work on the mod tomorrow, and I should have more time this next week to continue my work on the quests and dialogue.

 

Also, I want to thank the testers who assisted with the first playthrough of the alpha. It's a pretty rough build, but they managed to work through it and supply some superb feedback and bug reports. Thanks!

 

Again, sorry for the drop-off in info, but the modding should pick back up in the next few days. Thanks for the feedback and support!

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Got any updates for us? I'm really looking forward to this :cool:

I got bogged down trying to wrap up my NVB update (it's my fault, switching back and forth between projects).

 

This plugin is about 80% complete, and once the NVB expansion is uploaded I'll be able to put all my energy into finishing up Russell.

Edited by someguy2000
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