YouDoNotKnowMyName Posted February 4, 2021 Author Share Posted February 4, 2021 YouDoNotKnowMyName - did the Combat Stalkers mod not resolve your issues with the existing 'now not so random' encounter system? I don't actually use that mod, but I don't have an issue with the "random encounter system" (I am not one of those people who wants combat all the time.).It's just one of those "side effects" of playing a game for a long time ... Link to comment Share on other sites More sharing options...
SKKmods Posted February 4, 2021 Share Posted February 4, 2021 Did you ever consider using a 'failure to respond' (and resulting settlement attack) as a trigger for your 'hostile workshops' mod? Seems logical to me... No, failure to respond is the most hated mechanic in the extremly flawed base game attack system. Plus less than 1% of the current playing population is actually comfortable loosing a workshop, so thats not a hot seller as predicted by the Bartle player model. Link to comment Share on other sites More sharing options...
PJMail Posted February 4, 2021 Share Posted February 4, 2021 No offense, but as your "SKK Hostile Workshops" mod already caters to that 1%, I simply suggested a reason other than chance that a settlement becomes hostile (takeover). Link to comment Share on other sites More sharing options...
Evangela Posted February 5, 2021 Share Posted February 5, 2021 "How can I avoid the feeling that "the player character is the only one that gets things done"?" It's because the player character 99% of the time IS the only one that gets things done. It's even like that in MMOs. You can certainly give purpose to NPCs and have them do meaningful things, it would definitely be a change from the norm. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted February 5, 2021 Author Share Posted February 5, 2021 "How can I avoid the feeling that "the player character is the only one that gets things done"?" It's because the player character 99% of the time IS the only one that gets things done. It's even like that in MMOs. You can certainly give purpose to NPCs and have them do meaningful things, it would definitely be a change from the norm.I know ...That's why I am asking about this, to see what ideas other people have to avoid that ... Link to comment Share on other sites More sharing options...
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