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Places for rebuilt towns in FNV (semi lore friendly)


charwo

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I've made it a goal this year to learn to mod FNV, and let's just say it's both not post-post apocalypse enough for me and not enough of a western for me. So I want to make Vegas in certain parts nicer, much much MUCH nicer and rebuilt and my options are kinda limited, but not necessarily.

I can do quite a bit with Goodsprings, a hell of a lot with Primm, and I actually wanted to make a coherent vision of Freeside using a couple of pre-existing mods.

North Vegas should probably be as it is, barring a Helgan reborn fixim up storyline and so should Westside.

The ones I really wanted to focus on are Boulder City. Vault 11, and the east side of New Vegas, for the following reasons:
1. Boulder CIty is such an NCR stronghold that it makes sense that that place would be the model town for Calrk Couty, the one NCR could devote money to as a showcase of what NCR patronage could do. For story reasons, I would have to leave the city center alone except maybe put some construction equipment around but could have new buildings around the city center as a show that the town is well protected and prosperous

 

2. I've ALWAYS hated the Vault Experiments, and this one is particularly stupid but even if all the Vault Residents did die, it's too valuable real estate for people/NCR to not use as something. It's a fully functional Vault, it has POWER, and water purification systems, etc.

3. It's tricky but there's a big space out there with many run-down houses. I figure with a good wall or towers with snipers in them, the fiends will learn their place. It's cheaper than Vegas itself, safer than east or freeside, so it's underdeveloped.

I'm hoping to get some thoughts and other suggestions for places on the map that might make good towns. I'm leaving Bonnie Springs and Nipton alone because of mods. I'd like to do something with Henderson but it makes no sense with the Aerotech HQ building sitting right there just asking for schumcks to come in and die.

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Vault 11's runaway biological experiments are probably enough to make people in West Vegas leery of setting up there, out of fear that all that greenery may be poisonous if nothing else. Power and water also aren't a huge deal to most Vegas residents, unlike most of 2281 North America. I could see the NCR sending in a cleanup team and claiming it as an independent New California settlement, though. It's far enough away from Vegas proper that it may not be covered by the treaty they have with Mr. House.

 

The issue would be that the NCR's resources are all tied down. But how about this idea: if the Courier opens the road for the Mojave Outpost, clearing the way for civilian traffic, why not have them run into a civilian settler caravan that was already planning to reclaim Vault 11? This could allow for a whole string of "Homesteader" quests, helping them clear the Vault and then set up around/within it piece by piece. Kind of like how the "New Bison Steve" mod works. Finish up by helping them secure the new settlement against the Fiends with fortifications around the entry to the valley, perhaps?

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1. Don't forget the lore here. Boulder City was destroyed in the first battle of Hoover Dam. The Legion was winning the battle, so the NCR lured them into Boulder City. All of the residents had left and the entire city had been packed with explosives. A huge part of the Legion army was destroyed and what was left retreated back to the other side of the dam. It would be a good site for a rebuild mod, if you start the rebuilding after Boulder City Showdown is completed. Keep in mind that the NCR is stretched too thin as it is, so resources for rebuilding are going to be extremely limited. Perhaps a good portion of the quest will be for the courier to find and organize resources for the rebuilding of the city.

 

2. I really like the vault experiments, but to each their own. Nothing wrong with a quest to rebuild vault 11 and make it habitable again. I personally would not like to see a mod that simply replaces vault 11 with a fully functional vault, however.

 

3. As long as you make this settlement reasonably sized, I think this would be good. It can't be too fancy. Remember that Las Vegas was a ruin populated by wasteland gangs before Mr. House woke up from his long nap, and he hasn't been awake all that long. Mr. House rebuilt New Vegas fairly quickly. Any other settlements in the area are going to be like North Vegas and Westside, small and independent. Cheaper than Vegas, safer than Freeside is good, but also keep in mind that the NCR is trying to take control of the entire New Vegas area, and one of the ways that they are doing it is to simply throw people into the area. For a modern equivalent, look at how the Israelites and Palastinians keep claiming land by simply building houses on it. That's basically the NCR's plan, surround New Vegas with NCR homesteaders and then claim the entire area. It's a harsh wasteland though, and many homesteaders find that they can't make a living, so they end up in nearby areas. Hence the conflicts between the locals of Freeside the NCR squatters, and Crandon giving you a quest to kick out NCR squatters in North Vegas Square. Your settlement is going to face the same issue, homesteaders who are starving to death squatting in the settlement, just trying to survive, but conflicting with your locals and straining your settlement's limited resources.

 

Henderson is another area that is sorely lacking in the game. This is the area around Repconn HQ. In real life, Henderson is a huge area with a lot of residents, businesses, and the Clark County Museum, among other things. In the game, it's Repconn GQ and a couple of ruined houses and not much else.

 

The area south of Westside around the Sunset Sarsaparilla HQ is another place filled with empty ruined houses. Stuck between the Fiends and the Scorpions in the Monte Carlo Suites, a settlement here would surely be struggling just to survive, with constant attacks from all sides.

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The Henderson area is the first place that came to my mind, actually.

 

I don't think the Repconn HQ building being so close "For people to come die in" is really that unreasonable. The security bots operate on very clear instructions; Don't hang out after hours and don't try to enter the upper floors. Follow those rules, and if anything, they help keep the area safer.

 

There's also all the farmland nearby, maybe hinting it was another cut town like that place near Nellis that another mod restored recently

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Vault 11's runaway biological experiments are probably enough to make people in West Vegas leery of setting up there, out of fear that all that greenery may be poisonous if nothing else. Power and water also aren't a huge deal to most Vegas residents, unlike most of 2281 North America. I could see the NCR sending in a cleanup team and claiming it as an independent New California settlement, though. It's far enough away from Vegas proper that it may not be covered by the treaty they have with Mr. House.

 

The issue would be that the NCR's resources are all tied down. But how about this idea: if the Courier opens the road for the Mojave Outpost, clearing the way for civilian traffic, why not have them run into a civilian settler caravan that was already planning to reclaim Vault 11? This could allow for a whole string of "Homesteader" quests, helping them clear the Vault and then set up around/within it piece by piece. Kind of like how the "New Bison Steve" mod works. Finish up by helping them secure the new settlement against the Fiends with fortifications around the entry to the valley, perhaps?

 

No no,m Vault 22 is the bio experiments, 11 is the sacrifice Vault. If I'm pulling it together the experiment ended a lot sooner because the people were smarter and the Vault scientists were a lot more humane.

 

If it were a reclaimed Vault it doesn't actually stretch NCR resources: if the government doesn't have the funds, someone in NCR does: it's an impregnable medical facility and storefront, so for a merchant, it's an ideal place to do business, being air-conditioned, secure and right off the highway. So it might belong to Hub "merchants" who are effectively crime lords, I dunno. I'm still going with retconning most of the experiment. And building quests from there.

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The Henderson area is the first place that came to my mind, actually.

 

I don't think the Repconn HQ building being so close "For people to come die in" is really that unreasonable. The security bots operate on very clear instructions; Don't hang out after hours and don't try to enter the upper floors. Follow those rules, and if anything, they help keep the area safer.

 

There's also all the farmland nearby, maybe hinting it was another cut town like that place near Nellis that another mod restored recently

True. And there's always the overpass system, which frankly SHOULD be totally intact given the pre-war over engineering the lack of nukes hitting the city and that there's nothing to errode or load break them but sand and grit

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1. Don't forget the lore here. Boulder City was destroyed in the first battle of Hoover Dam. The Legion was winning the battle, so the NCR lured them into Boulder City. All of the residents had left and the entire city had been packed with explosives. A huge part of the Legion army was destroyed and what was left retreated back to the other side of the dam. It would be a good site for a rebuild mod, if you start the rebuilding after Boulder City Showdown is completed. Keep in mind that the NCR is stretched too thin as it is, so resources for rebuilding are going to be extremely limited. Perhaps a good portion of the quest will be for the courier to find and organize resources for the rebuilding of the city.

 

3. As long as you make this settlement reasonably sized, I think this would be good. It can't be too fancy. Remember that Las Vegas was a ruin populated by wasteland gangs before Mr. House woke up from his long nap, and he hasn't been awake all that long. Mr. House rebuilt New Vegas fairly quickly.

Well, this is where I have real problems with the lore. NCR isn't short on resources, they're corrupt and misallocating them. I also believe that Oliver is deliberating f*#@ing over the Mojave to lure Ceasar into his "trap." THe other thing is Vegas lore is tarded if only here, and not just on this account because of two words:

Desert Rangers

They would have made Vegas their capital, de facto if not de jure, stripped-down every industrial piece they could, relocate it to a place they could wall off and manage, LA is a trading route and they got water and the means to grow crops. So this notion of a city of warring gangs makes no sense at all, it would cut into the profits of the Ranger that they would need to train equip and care for Rangers. A government like that would be like DC under the Brotherhood, a defacto Crusader State, which would need to inculcate and protect a merchant class to equip itself.

 

Way I figure the best and only way to square the circle is the Desert Rangers were broken years ago by civil upheaval in Vegas, The Vegas gangs were essentially ambitious alderman, King's types who thought they could rule alone. Fruimentarii are Luciferian like that, they need only stroke the head and out bursts the sin. They didn't count on House though coming online in the years between.

 

These so-called tribals in Vegas are not bone noses, they understand civilized life. Even the Kings, even the Omertas. Not Arroyo people.

 

But the idea to frame maybe some Boulder CIty missions around the graff and corruption of the construction? Some real Chinatown stuff? That could be really cool. But like I said, I make no apologies for making a semi lore-friendly Vegas in terms of what people would actually do with 200 years on their hands and rediscover paster and carpentry and garbage goes in a garbage can. If they can make wallpaper by hand in the 16th century they can make wallpaper by hand in the 24th.

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