Jump to content

Pauldrons and Greaves


Mopel

Recommended Posts

Well, if we have a few problems or a massive lot of them, one thing is for certain, we will have problems. This is a big job, I know. When I started the thread I tried not to let this idea sound unrealistically easy. But, what I did do, was outline that if we got this mod running it would attract a lot of people who would like to customize and be unique. There will be compatibility issues, yes. There will be clipping issues, yes. It will be very hard, it might not be so hard. How many mods run into no problems? Some mods a few, and some mods a lot.

 

But, that does not make this mod impossible. If we get support, iron out the mod, fix (most) of the bugs, and overtime make this mod compatible with the popular armor and body mods, we will then be able to make something that many people would want.

 

I fully understand what you are trying to say zenmaria, I am also worried about the issues.

 

This could be hard or easy, but the reward is great, and that is worth trying to achieve.

Edited by Mopel
Link to comment
Share on other sites

  • Replies 62
  • Created
  • Last Reply

Top Posters In This Topic

So... I'm here mostly because of the request that Mopel had for me. I still not sure if I'll be able to help or if my mod for that matter is actually of any help, but there's something that worries me in this mod.

 

I really like the idea, but first, cutting the meshes is only a small part of the job. There will be severe clipping issues if the modeller doesn't make some adjusts. plus, we have 4 bodies to take into consideration:

the male body, the vanilla female body and UNP and CBBE (well, they're the most popular, I guess).

 

while this all sounds pretty cool, the pauldrons will be a huge pain in the a** to make. The torso of many armors will probably clip with some pauldrons. While we can adjust to look good in some armors, in many others they will clip or float in the characters shoulders. the torso and the greaves is also a problem. combinations of both of them with different armors will be problematic for the same reason.

 

so, I really like the idea, but I guess that you guys will have some problems. It will be a cool mod, but many combinations will just not look good and there's a hell of a job ahead. I don't think that the boredom of spliting the armors will be that much of an issue based on what I have said.

I really don't think clipping is a big issue.

someone released a mod that lets you wear robes under your armor a while ago.

That clipped pretty badly for obvious reasons, and some things didn't look nice, but others did.

 

And the overall reception was still positive.

Link to comment
Share on other sites

well, i didn't want to sound like this was an impossible idea for a mod or that it's already a failure. splitting the meshes is easy (boring, but relatively easy), but adjusting then to look good with the armors won't be that simple. I just said that because some comments gave the idea that we only need to cut the meshes, but it certainly won't be as easy as that.

I do think that clipping will be a big issue. We're talking about many different pieces to combine. There will be many good combinations, but many others will just clip too much.

 

I know I'm being a little pessimistic here, but aside from the mods that I released, I also made a few armors for personal use and trying to find a good combination with pauldrons, torso, leg armor and all that is not that simple.

 

don't take my word for granted though. maybe some more experienced modders may not have the same problem that I had, but well, at least in my opinion, working with the CK and the basic mesh cutting is the least of the problems right now.

 

anyway, good luck with the mod. like I said before, I don't know if I'll be able to help, but if I find any spare time I'll try to contribute with some meshes or something like that.

Link to comment
Share on other sites

I understand fully what you were trying to say zenmaria, from your past experience, clipping is a big issue. We appreciate that you might offer to help if you get some spare time. And we will be aware of other problems besides meshes. But, it is one of the first parts of the development of the mod.

 

Now then, I am now rudely changing the topic to:

 

 

Topvman says we can use these meshes, Grimy. At least we can then get some of the Greaves done for the vanilla male and female bodies. http://skyrim.nexusmods.com/mods/23173

 

So far kai1995 hasn't replied. He has many of the pauldrons we need. http://skyrim.nexusmods.com/mods/26617

Link to comment
Share on other sites

sounds good, but it will be a while before I get started.

 

I have two mods I want to release before I get started on anything else.

 

They are both close to release so maybe a week.

 

But I'll keep an eye on this thread.

Edited by GrimyBunyip
Link to comment
Share on other sites

if all the different parts of the armours were seperated in a modular way, some would work very well together while others will clip horribly or just look wrong, but will work really well in other combinations, and that will be down to individual players to mix and match and use the combinations they like.

 

I'd love it if this mod was made.

Link to comment
Share on other sites

Okay for concept, lets review what we have nailed down.

 

Add 3 new armor slots for greaves/skirts, left pauldron and right pauldron.

 

Make it that npc's and enemies also use the new armor options.

 

Have a large variety of pauldrons and greaves to ensure many customization options.

 

Remove all full armors and replace them with the pauldrons, greaves and singular cuirass armors.

 

Make each of the new armor pieces forgeable. The requirements of current torso armor in the vannilla game can stay and be used for the cuirasses.

 

Decide what enchantments will work with the new armor pieces.

 

Create a slider in which the user can decide the ratings, values ect of the new armor pieces, according to their roleplaying preferences.

 

Make this mod compatible with Male and Female vanilla bodies at first release and later with popular body mods like UNP and CBBE.

 

Try to make most armors not clip when equiped along with a different piece.

 

 

If anyone viewing has any other ideas for this mod, please post and discuss them.

Edited by Mopel
Link to comment
Share on other sites

Ok, I am contacting.

 

But, for now, I am going to make a quick list of all the armor types.

 

Pauldron list:

 

Hide

Leather

Scaled (appears on left side of studded and scaled armor)

Elven

Bone

Glass

Chaurus chitin

Dragonscale

Iron

Steel

Dwarven

Steel Plate

Orcish

Ebony

Dragon Plate

Deadric

 

In the case of robes, pauldrons should be able to be placed on top of them. Your Battlemage will look tens times as awesome.

 

Greaves list:

 

Fur (all alternates)

Hide

Studded

Leather

Elven

Scaled

Glass

Dragonscale

Iron

Steel

Dwarven

Steel plate

Orcish

Ebony

Dragonplate

Deadric

 

There will be 8 slots: Head, left and right pauldron, gloves, torso, greaves/hips, boots, shield.

 

All armors will be split, meaning there will be no banded iron armor, for example, but you can make it again by wearing iron pauldons, iron armor and iron greaves. But, this will allow a lot more customization options, making your character truly unique. Armors without pauldrons (guard armor for example) will be compatible with pauldons, but not the greaves, because its a one piece robe of chainmail and a cloak. This is what we have to consider when separating the armors.

 

We will also need to do some of the unique armors.

 

I would freaking love you for the battlemage look. HOLY SH!T! I can't believe I never thought of a pauldron mod with pauldrons on robes...

Give me it... Give me it NOW! XD

Only problem is for those who like the mage armor spells *Shudder* But I normally use light armor boots like glass and glass gauntlets with robes and hood as a mage character.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...