Mopel Posted April 13, 2013 Author Share Posted April 13, 2013 Zemaria's http://skyrim.nexusmods.com/mods/32948 , topvman's http://skyrim.nexusmods.com/mods/23173 , and fiywing's http://skyrim.nexusmods.com/mods/11068 (who added glasses) are the only ones that I could find. Link to comment Share on other sites More sharing options...
zemaria Posted April 13, 2013 Share Posted April 13, 2013 my silly looking mod doesn't use a different slot. these greaves are actually boots (like the falmer boots). It was a request that some people asked for me to do it. At first I wanted to upload as only modders resources, but because of the requests of some people I decided to add the feet meshes. you can however, delete the feet meshes and make the greaves to equip in a different slot (there are many to choose, so that's not a huge problem). btw, I'm not exactly busy tonight so I can show some preview pictures of what I think you guys could do.I try to upload them later. Link to comment Share on other sites More sharing options...
Mopel Posted April 14, 2013 Author Share Posted April 14, 2013 (edited) Thank you for helping with this project zemaria. I hope we can eventually get this mod running in the near future. Anything else you need Grimy? Edited April 14, 2013 by Mopel Link to comment Share on other sites More sharing options...
GrimyBunyip Posted April 14, 2013 Share Posted April 14, 2013 (edited) Thank you for helping with this project zemaria. I hope we can eventually get this mod running in the near future. Anything else you need Grimy? Unless you know some java, then nah, I'm good :P I have a number of ways to circumvent the slot issue.I think skyproc can let the user decide which slots the mod should use.So if they find that their first choice causes a mod conflict, they can generate a new mod with a new slot. or I can make a script for equipment detection, which is compatible with anything.But that's a script and people hate those. Like I said I still have some other mods to get out of the way real quick.I just released this, this morning:http://skyrim.nexusmods.com/mods/34767 Edited April 14, 2013 by GrimyBunyip Link to comment Share on other sites More sharing options...
Mopel Posted April 14, 2013 Author Share Posted April 14, 2013 (edited) Its completely fine, I know your busy. I just want to make sure you have everything you need once you get started. Thx tons for helping with this mod. Edited April 14, 2013 by Mopel Link to comment Share on other sites More sharing options...
GrimyBunyip Posted April 16, 2013 Share Posted April 16, 2013 just a reminder, haven't forgotten, just working on an update to SkyTweak atm. Link to comment Share on other sites More sharing options...
GrimyBunyip Posted April 20, 2013 Share Posted April 20, 2013 (edited) Bump, I'm finally done work on those two mods I mentioned.I'll get on this next. Hopefully my SkyProc isn't too rusty, and I can get this out ASAP. Kai never gave permission for use of pauldrons it seemsBut then again, he hasn't been on Skyrim Nexus for 4 months and hasn't released a mod besides those pauldrons in over a year.Fortunately his permissions say we can use his mod resources so long as we credit him. Looks like I have everything I need.The rest should be easy peazy. Edited April 20, 2013 by GrimyBunyip Link to comment Share on other sites More sharing options...
ElFonz0 Posted April 20, 2013 Share Posted April 20, 2013 (edited) Bump, I'm finally done work on those two mods I mentioned.I'll get on this next. Hopefully my SkyProc isn't too rusty, and I can get this out ASAP. Kai never gave permission for use of pauldrons it seemsBut then again, he hasn't been on Skyrim Nexus for 4 months and hasn't released a mod besides those pauldrons in over a year.Fortunately his permissions say we can use his mod resources so long as we credit him. Looks like I have everything I need.The rest should be easy peazy.I'd have to give a little bit of advice regarding the Pauldrons mod.The pauldrons the author made are not like the default game's. They're slightly larger then their normal versions, they're not aligned with each other, and many are rigged differently compared to the normal versions. Edited April 20, 2013 by ElFonz0 Link to comment Share on other sites More sharing options...
Mopel Posted April 20, 2013 Author Share Posted April 20, 2013 We'll, I am very excited that you have started on the mod Grimy! Thx for all the advice for the mod and that you are working on it now. ;D Link to comment Share on other sites More sharing options...
Mopel Posted April 21, 2013 Author Share Posted April 21, 2013 Be sure to inform me as soon as you get time to take some screenshots, so we can post a thread in the mod talk section entitled "[WIP] Pauldrons and Greaves". Link to comment Share on other sites More sharing options...
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