sierra77 Posted February 7, 2021 Share Posted February 7, 2021 (edited) first of all, I'm not good at English so it might be hard to understand anyway I'm trying edit debrispilelargeconc05 nif because this debris has flickering issue in vanillar turns out two texture material file? are overlapped texture swap doesn't work so I tried to edit nif even though I don't know much about editing mesh so I used bae to extract nif mesh file then I used nifskope to make a distance between two texture and when I insert edited nif in fallout/data/mesh It works in ck tool but in game, It doesn't work I'm not a export so I have no idea how to solve this problem please give me some advice Edited February 7, 2021 by sierra77 Link to comment Share on other sites More sharing options...
pepperman35 Posted February 7, 2021 Share Posted February 7, 2021 After you made the changes in Nifskope did you save the file? Did you place the file in the right location? Did you setup a mod to accommodate the change you made to the NIF? Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted February 7, 2021 Share Posted February 7, 2021 If the object is part of a precombined mesh, the changes won't show up unless precombines are "broken" or regenerated. Link to comment Share on other sites More sharing options...
sierra77 Posted February 7, 2021 Author Share Posted February 7, 2021 After you made the changes in Nifskope did you save the file? Did you place the file in the right location? Did you setup a mod to accommodate the change you made to the NIF? 1. yes I save the file. I close and open the file again and It's edited2. I'm pretty sure I put it right location cause I can see the difference in ck tool3. I disable mods and run the game but It doesn't work. most of my mods are texture mod and I check that none of my mods have mesh file that I edited Link to comment Share on other sites More sharing options...
sierra77 Posted February 7, 2021 Author Share Posted February 7, 2021 (edited) If the object is part of a precombined mesh, the changes won't show up unless precombines are "broken" or regenerated.damn... if It's true then It's beyond my limit...I am editing a debris pile in suffolk school so I think what you say is rightI thought editing mesh could solve this flicker problem like flicker fixer in nexus mod guess I'll just play the game then... anyway thanks for answering both of you guys Edited February 7, 2021 by sierra77 Link to comment Share on other sites More sharing options...
niston Posted February 8, 2021 Share Posted February 8, 2021 You have to "Apply transform" in nifskope before saving. Link to comment Share on other sites More sharing options...
sierra77 Posted February 8, 2021 Author Share Posted February 8, 2021 (edited) You have to "Apply transform" in nifskope before saving.right click / transform/ edit z value and right click/ transform/ applyI did apply transform and in ck tool, It works just as I hopebut in game, It doesn't work... Edited February 8, 2021 by sierra77 Link to comment Share on other sites More sharing options...
SKKmods Posted February 8, 2021 Share Posted February 8, 2021 In game find an instance of the item you are editing, open the console, try to click on it to select. Can you select it, or do you get "non ref object" or similar because it is actually precombined ? Link to comment Share on other sites More sharing options...
sierra77 Posted February 8, 2021 Author Share Posted February 8, 2021 In game find an instance of the item you are editing, open the console, try to click on it to select. Can you select it, or do you get "non ref object" or similar because it is actually precombined ?I don't know about non ref object but when I click a dead body and write 'disable', body is disappear cause It's not precombined meshhowever when I click debris pile that I want to edit and write disable, It doesn't disappearso I guess It's precombinded mesh Link to comment Share on other sites More sharing options...
Recommended Posts