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Trouble with mods.


Jurrocane

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The opening sequence is very script heavy and rather "mod-unfriendly". It's generally recommended to play the game up to the end of the tutorial dungeon with as few mods enabled as possible. The only big exception to this is Race mods. Anything else (including hair packs, make up/warpaint, etc.) can be altered later either via the console, if you don't mind the skill reset this forces, or via ShowRaceMenu Alternative (a mod that gets around the skill reset), just never change your character's race after Helgen.

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