HaVeNII7 Posted February 10, 2021 Share Posted February 10, 2021 In my save, I level up entirely through killing enemies. Upon leveling up, I am given a set amount of skill points that I then distribute. My actual Skill XP multipliers are zero, meaning that any increases to them will not do anything. I'm using Andromeda, and on the Warrior/Mage/Thief stone, the corresponding stats increase 20% faster - this is what I'm trying to change. To something such as, all the corresponding stats would be increased by 5, or, something as simple as increasing Health/Magic/Stamina by 25 depending on what you choose. I believe that I've found how to increase each of the stats, but I'd just like to make sure I'm on the right track here. Any advice is appreciated! I've made minor edits before in TESVEdit, but nothing quite like this. https://imgur.com/a/9BjZZH1 Link to comment Share on other sites More sharing options...
HadToRegister Posted February 10, 2021 Share Posted February 10, 2021 Which leveling mod are you using, can't you turn down the leveling speed 20%?Are you using SAAL? Link to comment Share on other sites More sharing options...
HaVeNII7 Posted February 10, 2021 Author Share Posted February 10, 2021 Which leveling mod are you using, can't you turn down the leveling speed 20%? Are you using SAAL?Oh, it's not affecting the leveling in any way. It's just that since I gain no skill experience period, the "+20% bonus skill experience" affects that the three starting stones give are totally pointless. That's why I want to replace them, just to give those stones as much viability as the other stones. Link to comment Share on other sites More sharing options...
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