aharttsx Posted April 9, 2013 Share Posted April 9, 2013 I'm trying to implement a feature into my vampire mod that will cause the player to have a small chance losing control, going on a blood-crazed rampage, and then blacking out while bloodstarved/stage4. Specifically I want the player to have controls disabled, and have some sort of AI take over and attack any NPC in the area. I have everything working, except for the AI taking over and I'm wondering if anyone has an idea how to get something like this to work. I tried adding an AI package via quest similar to what i found in this link: It didn't work. But I also know next to nothing about creating/editing AI packages. If anyone could give me a few tips, it would be greatly appreciated. Link to comment Share on other sites More sharing options...
aharttsx Posted April 11, 2013 Author Share Posted April 11, 2013 bump Link to comment Share on other sites More sharing options...
IsharaMeradin Posted April 11, 2013 Share Posted April 11, 2013 http://www.creationkit.com/DisablePlayerControls_-_GameYou can use that in a script to disable the player's controls. However, I don't think it is possible to force the player character to attack. I could be wrong and for your sake, I hope I am... You may be better off doing something akin to what was done with the Companions werewolf initial change. Take away their controls except movement, then after a little bit fade to black and transport them to some pre-determined "random locations". Use dialog and/or toggled scenary (i.e. body parts and blood) to convey what happened. Link to comment Share on other sites More sharing options...
alex2avs Posted April 11, 2013 Share Posted April 11, 2013 Have a look at the start quest in helgen; It's one of the instances when your character is moved around via scripting; attacking might be possible too.Or you could force the player into vampire form and force surrounding NPC to attack. Link to comment Share on other sites More sharing options...
aharttsx Posted April 11, 2013 Author Share Posted April 11, 2013 http://www.creationkit.com/DisablePlayerControls_-_GameYou can use that in a script to disable the player's controls. However, I don't think it is possible to force the player character to attack. I could be wrong and for your sake, I hope I am... You may be better off doing something akin to what was done with the Companions werewolf initial change. Take away their controls except movement, then after a little bit fade to black and transport them to some pre-determined "random locations". Use dialog and/or toggled scenary (i.e. body parts and blood) to convey what happened.Yeah, i have disable player control , transform into VL and then a fade to black after about a minute passes. Havent worked in a transport yet as I want to get the AI thing working first. Have a look at the start quest in helgen; It's one of the instances when your character is moved around via scripting; attacking might be possible too.Or you could force the player into vampire form and force surrounding NPC to attack.I did actually look into that, and the player character has a patrol static pathing AI package that tells it to move to a certain point during the one scene in that quest. I dont know too much about using the AI packages n setting it up to what I need it to be, but the person in the video I linked in my first post made a mini quest that causes AI to make the player kill a single target as part of a scene. Im trying to do something similar to this, but instead of a quest objective and as a single target, i want the AI package to make the player hostile to any nearby creature/npc Thanks for the responses by the way, tis much appreciated! Link to comment Share on other sites More sharing options...
alex2avs Posted April 11, 2013 Share Posted April 11, 2013 There were functions for adding/removing/changing AI packages; since the player is controlled by AI in helgen, you could try adding an attack everything on sight package; Also, I am pretty sure you'll have to set an AI Class like cssoldier,csmelee. Link to comment Share on other sites More sharing options...
aharttsx Posted April 13, 2013 Author Share Posted April 13, 2013 There were functions for adding/removing/changing AI packages; since the player is controlled by AI in helgen, you could try adding an attack everything on sight package; Also, I am pretty sure you'll have to set an AI Class like cssoldier,csmelee. I tried using the functions for Evaluate Package and Enable AI, on the CK wiki thing those were the only ones that I saw as far as "adding" packages go.. unless there was a section i might have missed. I looked through the packages and i didnt really see one for "attack everything on sight" kinda thing, i think i might have to make a custom AI package for that, but i dont really know anything about making custom AI packages. Also, I meant to say it in the first post, but there is a forced transformation into VL form thats scripted into the rampage, to which I tried adding Harkon's Melee CS to. So far, nothing has seemed to work, I'll keep trying different things though.. Link to comment Share on other sites More sharing options...
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