Deleted999565User Posted January 17, 2009 Share Posted January 17, 2009 I need to create a remedy, which removes effects of poison added to player by radscorpion or deathclaw. But I don't know how to create working script for such item - I'm lost. SCN aaaZuSkunksAntidoteScript Begin OnActivate if ( player.geteffect RadScorpion1Poison == 0 ) && ( player.geteffect RadScorpion2Poison == 0 ) && ( player.geteffect DeathclawPoison == 0 ) activate showmessage AddonAntidoteNoNeed player.additem Antidote 1 else player.removespell RadScorpion1Poison 1 player.removespell RadScorpion2Poison 1 player.removespell DeathclawPoison 1 showmessage AddonAntidoteCure endif END Of course there are no "geteffect" term in the game and I don't know that "removespell" is right. :/ And one more thing - "&&" is "AND". How is "OR"? Link to comment Share on other sites More sharing options...
GodofAlcohol Posted January 17, 2009 Share Posted January 17, 2009 1. If you want it to be a chem, youll have to make your antidote-ingestible and give it a new effect.2. As Effect the code you have should be an effect script and "Begin OnActivate" should be replaced by "begin ScriptEffectStart"3. The getEffect should be the function "Player.HasMagicEffect" I guess Hope it helps Link to comment Share on other sites More sharing options...
Deleted999565User Posted January 17, 2009 Author Share Posted January 17, 2009 Still don't works. Player.HasMagicEffect works only on mechanical effect (like "IncreasePoisonResistance"), not "spell" (like that "RadScorpion1Poison")... Link to comment Share on other sites More sharing options...
GodofAlcohol Posted January 17, 2009 Share Posted January 17, 2009 Try Ref.IsSpellTraget <Spell> then. Link to comment Share on other sites More sharing options...
Deleted999565User Posted January 18, 2009 Author Share Posted January 18, 2009 Well, finally I've saved the script without any error messages. :) But there was another problem... ScriptEffect is in this editor completely useless: http://img253.imageshack.us/img253/1674/scripteffectas5.th.png This is everything. I can't place the script anywhere. I've tried with this script, bounded to the antidote item: SCN aaaZuSkunksAntidoteScript Begin OnRelease if ( player.IsSpellTarget RadScorpion1Poison == 0 ) && ( player.IsSpellTarget RadScorpion2Poison == 0 ) && ( player.IsSpellTarget DeathclawPoison == 0 ) showmessage AddonMessageAntidoteNoNeed else player.removespell RadScorpion1Poison player.removespell RadScorpion2Poison player.removespell DeathclawPoison showmessage AddonMessageAntidoteCure endif END ...But this also don't works. Although I think I have an idea - is it possible to create a GameMode script, which checks the player's poison resistance and automatically removes the poisons, when it's equal or higher than 100? Then I'll need only to add to the antidote an effect of increasing poison resistance to the 100 for some period of time. This could look like that: SCN aaaZuSkunksAntidoteScript Begin GameMode if ( player.IsSpellTarget RadScorpion1Poison == 0 ) && ( player.IsSpellTarget RadScorpion2Poison == 0 ) && ( player.IsSpellTarget DeathclawPoison == 0 ) ; Do Nothing elseif ( player.getpoisonresistance >= 100 ) player.removespell RadScorpion1Poison player.removespell RadScorpion2Poison player.removespell DeathclawPoison endif END There is no "getpoisonresistance" term, though. Link to comment Share on other sites More sharing options...
GodofAlcohol Posted January 18, 2009 Share Posted January 18, 2009 For the Effect:You have to create a new "Base Effect" (GECK:BaseEffect) that uses your script.so:1. Create a new Base Effect2. Set the Archetype to "Script"3. Set the Assoc.Item to aaaZuSkunksAntidoteScript (make sure your script is an EFFECT-Script and not quest or object).4. Then add the base effect to your chem and set duration/magnitude if necessery (should not be necessary for your item). Now, when you use the chem, the script should start in begin ScriptEffectStart PoisonResistance: (http://cs.elderscrolls.com/constwiki/index.php/GetActorValue)Try :Player.getActorValue PoisonResist Link to comment Share on other sites More sharing options...
Deleted999565User Posted January 19, 2009 Author Share Posted January 19, 2009 Thank you very much. Now everything works as it should. :) +1 kudos point. Link to comment Share on other sites More sharing options...
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