Hellyea Posted February 19, 2021 Share Posted February 19, 2021 (edited) Hi all, i've a problem with HDR that is too much bright both in exterior/interior cell, reading around the web it seems a common problem with the game itself, i wanna know if there's a way to fix it via ini settings or a mod that address this problem. (i dont remember if i have similar problem with weather all natural but i dont want to use because it cause instability on my experience with it) Thanks in advance and sorry for my English. Edited February 19, 2021 by Hellyea Link to comment Share on other sites More sharing options...
KatsAwful Posted February 19, 2021 Share Posted February 19, 2021 Disable HDR in the launcher or use a mod like Oblivion Reloaded or a graphics ENB. The last 2 replace it outright Link to comment Share on other sites More sharing options...
Pellape Posted February 19, 2021 Share Posted February 19, 2021 An option to Opblivion Reloaded might be Oblivion Reloaded Lite and I plan to test it later tonight. To many players do have issues with Oblivion Reloaded and I really want to test the lite version to see if it might be a nice option or not. keep your fingers crossed for me, will you? ;) Link to comment Share on other sites More sharing options...
Striker879 Posted February 19, 2021 Share Posted February 19, 2021 I have a text file saved from who knows how long ago that has some settings that were suggested somewhere or other (probably some old forum post). When I saw your thread this morning I had a look at my current guys Oblivion.ini as well as the one used by my previous two characters (so going back to when I started to play Oblivion). All of those Oblivion.ini have the default settings, but I do recall twiddling around with it a long time ago. Apparently I wasn't happy with it. In any case they are just settings that can easily be switched back if you don't care for it either. Here's what I have: [blurShaderHDRInterior] Reduce blinding effect on objects and NPC'sfBrightScale = 2.2500 (Default)Change to:fBrightScale = 0.2500&fBrightRadius = 7.0000 (Default)Change to:fBrightScale = 3.5000 [blurShaderHDR] Reduce blinding effect on objects and NPC'sfBrightScale = 1.5000 (Default)Change to:fBrightScale = 0.5000&fBrightRadius = 4.0000 (Default)Change to:fBrightScale = 3.0000 Of course you could also try settings in between default and suggested ... I'm sure that's something I would have tried. It could be it was back when I still had my nVidia SLI setup that I was looking into this (meaning we are talking about a decade ago). Link to comment Share on other sites More sharing options...
Hellyea Posted February 20, 2021 Author Share Posted February 20, 2021 (edited) I have a text file saved from who knows how long ago that has some settings that were suggested somewhere or other (probably some old forum post). When I saw your thread this morning I had a look at my current guys Oblivion.ini as well as the one used by my previous two characters (so going back to when I started to play Oblivion). All of those Oblivion.ini have the default settings, but I do recall twiddling around with it a long time ago. Apparently I wasn't happy with it. In any case they are just settings that can easily be switched back if you don't care for it either. Here's what I have: [blurShaderHDRInterior] Reduce blinding effect on objects and NPC'sfBrightScale = 2.2500 (Default)Change to:fBrightScale = 0.2500&fBrightRadius = 7.0000 (Default)Change to:fBrightScale = 3.5000 [blurShaderHDR] Reduce blinding effect on objects and NPC'sfBrightScale = 1.5000 (Default)Change to:fBrightScale = 0.5000&fBrightRadius = 4.0000 (Default)Change to:fBrightScale = 3.0000 Of course you could also try settings in between default and suggested ... I'm sure that's something I would have tried. It could be it was back when I still had my nVidia SLI setup that I was looking into this (meaning we are talking about a decade ago). Thanks Striker, i've readed that post of yours while searching in to the web for a solution. Sadly it didnt help at all in my config. An option to Opblivion Reloaded might be Oblivion Reloaded Lite and I plan to test it later tonight. To many players do have issues with Oblivion Reloaded and I really want to test the lite version to see if it might be a nice option or not. keep your fingers crossed for me, will you? :wink:I'm trying ORL too, we both keep our fingers crossed :happy: Edit: Tried ORL, no luck. It seems they have removed the hdr settings in the lite version and it share the same problem whit the shadows that i've got in the past with OR full. Edited February 20, 2021 by Hellyea Link to comment Share on other sites More sharing options...
Pellape Posted February 20, 2021 Share Posted February 20, 2021 ORL did act extremely weird for me. I cannot use it at all... Link to comment Share on other sites More sharing options...
Hellyea Posted February 20, 2021 Author Share Posted February 20, 2021 (edited) From my experience with OR the only working fine features are the water/terrain shaders, all other stuff become buggyor glitchy sooner or later. Edited February 20, 2021 by Hellyea Link to comment Share on other sites More sharing options...
Pellape Posted February 20, 2021 Share Posted February 20, 2021 (edited) Oki. Well I am happy as it is really... :wink: The water I edited myself as it is simple in CS/CSE, so I can see far away in it. It is not realistic, but I do not care as long as I can see in the bloody wet fluffy stuff. Edited February 20, 2021 by Pellape Link to comment Share on other sites More sharing options...
Recommended Posts