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Serana is mad at me and not speaking - Skyrim SE


Dirtracer40

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Troubleshooting a broken moved save:

 

@HadToRegister is the real expert, in our view. The stuff we say below is "conjectural" and only suggested for troubleshooting,

 

1. We're (two of us on this response) guessing that since the Serana NPC is involved in a lot of Dawnguard quests, a Mod on your laptop referenced and embedded a Quest-script or Quest-log item into your moved save: and that Mod may not be in your Desktop PC (DT:PC) version of SR. The Mod involved doesn't have to be a Serana-Mod. In this case, the load-order of any Mod touching the Dawnguard DLC on laptop may affect the laptop-save, and the Desktop PC Skyrim can't progress the moved-save's scripts accurately.

 

2. Do you have SKSE on both systems? If it is on your laptop, did you also move the SKSE subfolder metadata file associated with the preferred save? We have suspected that this SKSE subfolder metadata may reference objects, items, dates, textures in mods on one installation of SR, and causes a conflict when the save and subfolder are copied to another Mod Profile, for example, let alone across to another PC with different mods perhaps, especially if Quest-Logs are associated. We regularly delete SKSE subfolders linked with each ESS save, but this action has not produced 100% success making saves moveable.

 

3. If you want to keep and use that laptop save, you might try to clean it with a Skyrim-dedicated save cleaner before moving it to the DT:PC. A save-cleaner removes all Non-Vanilla references from a save. This is one inconsistent way to remove Mod-References from a save. To test the moved save, disable all mods on the DT:PC, except for the DLC, start a new game; progress till Durak in game talks to your character--sometimes requires up to level 10? Then exit the game, and move the preferred save from your laptop/device into your save-game folder on the new playthrough, and load up SR, and select and load that cleaned and moved save for testing.

 

4. If you are using Vortex, on your laptop, it is powerful and gives lots of info. Especially if you have MCM with SkyUI. Perhaps start with making a new Mod-profile with Vortex on your laptop. Disable all mods, except for the DLC, start a new game on that profile. Advance in this new game until you can hard-save. Now exit the game, and move your preferred save from the former profile in Vortex, without the SKSE metadata subfolder, into the new profile's save folder--all still on the laptop. Start up your new playthrough on SR, and try to load that moved save. As you do so, MCM should warn you which mods are missing. That may give you some information about which mods are involved beyond any Serana ones, that are negatively affecting your play after you move the save to your DT:PC.

 

GL!

Edited by Gorgopis
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It does not have all the same mods, but I had the same Serana mods. Seranaholic, Serana Hood Remover and Seranadialogedit v102.

 

I tried uninstalling all 3 mods and restarting and the same thing is happening.

 

 

OK, the problem is...

 

Say in your PC load order the Serana mods had the index number of AB..

 

Now, you put the savegame on a different computer with a different load order, now all the scripts in your save game that started with AB are orphaned, and now start with 1E.

 

Which means all of those serana scripts that worked on your PC, that are baked into the game save, won't work because they're expecting to find the Serana mod starting at AB, but now it starts at 1E.

 

Leaving them orphaned, which will eventually make your game start loading slower and slower and eventually corrupt it.

You can't go swapping games across platforms unless you have the same exact load order.

 

YO also should NOT add or remove mods during a playthrough, because you WILL get the same problem.

 

Either trash that save game, then replicate the load order on your laptop exactly the same as you have on your PC, or start a new game

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