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So, I got the boats and tanks to move...


jcdenton2012

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OK, I need advice on something that I am working on. I sort of did a work around in the GECK for getting boats and tanks to move in straight lines for filming in my machinima project by using the moving DLC Pitt Cauldron and attaching them to the model. But, they are still limited by the models bounding box, which is an interval of 20. In order to make REALLY good use of this for jet flyovers I need to expand the bounding box to like 200-500. Does anyone know how to do that.

 

PS: I already figured out how to speep up the model animation, but not expand the bounding box animation. And yes, I've already tried adding to the start and ending times, -number for start and +number for end. It does add to the animation path, but that animation path is still limited by the bounding box which removes the object once it runs its course.

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You'd have to change it in 3ds max or belnder. You could also simulate a longer flyover the way they made the bombing run on the damn, by resizing the plane.

In ARES Project there are 2 flyover animations I made that might work for you, one is an F-80 bombing run on Hoover Damn and the other is an F-80 straffing run.

This is the bombing run -

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