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Crashing approaching Riverwood (near 2 wolves) Papyrus full of Minty s


Draiden

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Good morning, Forums and fellow Dovakiin:

 

Would anyone be able to parse my papyrus log? The last page and a half are pasted below. I keep crashing on the approach to and from Riverwood (right by the, well, River), just as you get attacked by the two wolves in what is probably the first post-Helgen combat. Everywhere else I can run around just fine, it seems.

 

Thank you all for any assistance you are able to provide.

 

Most Gratefully,

Dhraiden

 

 

 

[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/14/2013 - 09:18:40PM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
[None].MintyQuestScript.isLoggingEnabled() - "MintyLogging.psc" Line 70
[None].MintyQuestScript.Debug() - "MintyLogging.psc" Line 28
[None].MintyQuestScript.isWeatherBadEnoughForLightning() - "MintyWeatherUtils.psc" Line 17
[None].MintyQuestScript.isStormWeather() - "MintyWeatherUtils.psc" Line 34
[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/14/2013 - 09:18:40PM] warning: Assigning None to a non-object variable named "::temp14"
stack:
[None].MintyQuestScript.isLoggingEnabled() - "MintyLogging.psc" Line 70
[None].MintyQuestScript.Debug() - "MintyLogging.psc" Line 28
[None].MintyQuestScript.isWeatherBadEnoughForLightning() - "MintyWeatherUtils.psc" Line 17
[None].MintyQuestScript.isStormWeather() - "MintyWeatherUtils.psc" Line 34
[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/14/2013 - 09:18:40PM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
[None].MintyQuestScript.isLoggingEnabled() - "MintyLogging.psc" Line 70
[None].MintyQuestScript.Debug() - "MintyLogging.psc" Line 28
[None].MintyQuestScript.Info() - "MintyLogging.psc" Line 35
[None].MintyQuestScript.isWeatherBadEnoughForLightning() - "MintyWeatherUtils.psc" Line 26
[None].MintyQuestScript.isStormWeather() - "MintyWeatherUtils.psc" Line 34
[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/14/2013 - 09:18:40PM] warning: Assigning None to a non-object variable named "::temp14"
stack:
[None].MintyQuestScript.isLoggingEnabled() - "MintyLogging.psc" Line 70
[None].MintyQuestScript.Debug() - "MintyLogging.psc" Line 28
[None].MintyQuestScript.Info() - "MintyLogging.psc" Line 35
[None].MintyQuestScript.isWeatherBadEnoughForLightning() - "MintyWeatherUtils.psc" Line 26
[None].MintyQuestScript.isStormWeather() - "MintyWeatherUtils.psc" Line 34
[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/14/2013 - 09:18:40PM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
[None].MintyQuestScript.isFeedbackEnabled() - "MintyLogging.psc" Line 85
[None].MintyQuestScript.Info() - "MintyLogging.psc" Line 36
[None].MintyQuestScript.isWeatherBadEnoughForLightning() - "MintyWeatherUtils.psc" Line 26
[None].MintyQuestScript.isStormWeather() - "MintyWeatherUtils.psc" Line 34
[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/14/2013 - 09:18:40PM] warning: Assigning None to a non-object variable named "::temp18"
stack:
[None].MintyQuestScript.isFeedbackEnabled() - "MintyLogging.psc" Line 85
[None].MintyQuestScript.Info() - "MintyLogging.psc" Line 36
[None].MintyQuestScript.isWeatherBadEnoughForLightning() - "MintyWeatherUtils.psc" Line 26
[None].MintyQuestScript.isStormWeather() - "MintyWeatherUtils.psc" Line 34
[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/14/2013 - 09:18:40PM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
[None].MintyQuestScript.isLoggingEnabled() - "MintyLogging.psc" Line 70
[None].MintyQuestScript.Debug() - "MintyLogging.psc" Line 28
[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/14/2013 - 09:18:40PM] warning: Assigning None to a non-object variable named "::temp14"
stack:
[None].MintyQuestScript.isLoggingEnabled() - "MintyLogging.psc" Line 70
[None].MintyQuestScript.Debug() - "MintyLogging.psc" Line 28
[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/14/2013 - 09:18:40PM] Error: Cannot call Stop() on a None object, aborting function call
stack:
[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/14/2013 - 09:18:40PM] Error: Cannot call Stop() on a None object, aborting function call
stack:
[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/14/2013 - 09:18:40PM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
[None].MintyQuestScript.getUpdateFrequencyWeatherCheck() - "MintyConfigScript.psc" Line 279
[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/14/2013 - 09:18:40PM] warning: Assigning None to a non-object variable named "::temp47"
stack:
[None].MintyQuestScript.getUpdateFrequencyWeatherCheck() - "MintyConfigScript.psc" Line 279
[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/14/2013 - 09:18:40PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].MintyQuestScript.RegisterForSingleUpdate() - "<native>" Line ?
[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/14/2013 - 09:18:40PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].MintyQuestSheetScript.RegisterForSingleUpdate() - "<native>" Line ?
[None].MintyQuestSheetScript.OnUpdate() - "MintyQuestSheetScript.psc" Line ?
[04/14/2013 - 09:18:40PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].MintyQuestForkScript.RegisterForSingleUpdate() - "<native>" Line ?
[None].MintyQuestForkScript.OnUpdate() - "MintyQuestForkScript.psc" Line ?

 

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Well, it looks like you have Lightning during thunderstorm mod? but I am not convinced that is your problem.

 

The place you are crashing is a common one, especially if you have a lot of mods that spawn new creatures or encounters. Try running BOSS, addressing any messages, then, if you still are crashing, try removing some of your mods that affect spawns, encounters, music, etc. (exactly as instructed by the mod author.) You could also try removing the lightning mod, of course.

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Thanks for replying, Georgiegril!

 

I have tried removing Minty's mod (and it's attendant co-compatibility mod for Climates of Tamriel), but that did not seem to help.

 

I'm still a novice when it comes to mod-management, I haven't learned yet to use anything more advanced than NMM and some .jar patchers (like ReProccer for SkyRe)>

 

I'll look into using BOSS (and Wyre) if this problem persists and proves un-surmountable.

 

Thanks again : )

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Yeah, I didn't think the lighting mod was the problem. The papyrus log is not a crash log, it just records script actions. Often the cause of the crash is not script related, and even if it is, it may npt be recorded before the crash.

 

BOSS is mod sorting software.

Download the installer version, it's much easier. Just download to your desktop or wherever, open, follow the installer instructions. Then run BOSS, and make sure you choose to have the log in text format. (makes it easy to copy/paste to a post if needed).

Read the log, address any comments it gives you. Ignore the TES5Edit or BAshtags suggestions for the moment.

Make sure to manually place any unrecognized mods, as the mod author instructs, or in the absence of author instruction, with similar mods.

Play and see if it works.

If you are still experiencing CTDs, then you may need to look at TES5edit. Wrye Bash is not often needed, but does help in some cases. (you will find links to TES5Edit and the cleaning guide in your BOSS log.)

You may also simply have a case of too many mods or too much memory being required of your computer.

If BOSS doesn't solve your problem, please post your BOSS log, your game settings, computer specs, and any changes you have made to your prefs.ini/.ini files and/or graphics driver's game profile.

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Thanks once again for your helpful reply, GG: I used Boss and noted that it made some load-order changes. I'm not quite ready to use TES5edit, but the changes BOSS made seemed to have improved my stability somewhat. I'll keep playing and return to this thread if necessary with any further observations. Thanks again!

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After running around some-more I also noticed another problem area: north of Whiterun (between WR and Halted Streams Camp, for reference).

 

Not sure if having uGridstoload=7 is too much for the PC to handle in this area, given the wide, large vistas. Also have Floral Overhaul and WATER. Tried disabling both, no joy.

 

Will also try reverting to uGridstolad=5 w/ console commands in game, then saving ini later to match.

 

I feel like the problem happens near water, but honestly have no clue why. Any further suggestions?

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As an update (for anyone else on the forums perusing this or similar problems), I loaded a save from a character for which a new-game was started after all of my latest major mods were installed.

 

I used that character to run around the problem-area giving me the crashes. No screen freezes.

 

I loaded my main from an interior, and seemed to be able to run about the same area without issue.

 

I have no idea whether I'm perceiving this as a fix or work-around or what-have-you, or if it actually had an impact. But I did not experience the same immediate crashes. So far...

 

EDIT: After cleaning each and every one of my Boss-loaded mods w/ TES5Edit in the proper order I still experience the screen-freeze running around between Whiterun and Halted-Streams Camp / Silent Moons Camp. Hmf :ermm:


BOSS Log:

 


BOSS
Version 2.1.1


======================================
Summary
======================================


Plugin Type Count
Recognised (or sorted by user rules) 103
Unrecognised 6
Inactive 3
All 109


Plugin Message Type Count
Warning 6
Error 1
All 35


* No change in recognised plugin list since last run.
* Note: Latest BOSS thread ("http://forums.bethsoft.com/topic/1453730-relz-boss-for-skyrim/")
* Note: The BOSS team has been overwhelmed with the popularity of submissions of unrecognised plugins from the BOSS Log and the number of outstanding unique submissions. As of 07 April 2013 we are at over 5400+ plugins to add to the Masterlist dating as far back as September 2012. If you are interested in helping to get these plugins added to BOSS's masterlist, please PM Aellis (Bethesda Softworks Forums ("http://forums.bethsoft.com/user/364024-aellis/") or Nexus Mods ("http://forums.nexusmods.com/index.php?showuser=65745/")).
* Note: Your SKSE is up-to-date.
* Note: A dynamically created plugin is installed. Please refer to the authors notes for more information on determining the best load order.


======================================
SKSE Plugins
======================================



SKSE Version: 0.1.6.13

container_categorization_1_3_10.dll Version: 1.3.10.0

gibbed_interface_extensions.dll Version: 1.3.10.0

showRaceMenu_preCacheKiller.dll

SKSE_Elys_Uncapper.dll Version: 1.15.1.0

TKHitStop.dll


======================================
Recognised Plugins
======================================


These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

Skyrim.esm Active

Update.esm Active
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


Dawnguard.esm Active
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


HearthFires.esm Active

Dragonborn.esm Active

RaceCompatibility.esm Active

AP Skyrim.esm Active

ClimatesOfTamriel.esm Active

JSwords.esm Active
* Warning: Original file was released before the CK (07 Feb. 2012). A fixed and cleaned version can be obtained here ("%5Burl="http://skyrim.nexusmods.com/mods/26230"]http://skyrim.nexusmods.com/mods/26230[/url]").


More Interactive Items.ESM Active

More Interactive Items [Dawnguard].ESM Active

SPIKE.esm Active

HighResTexturePack01.esp Active

HighResTexturePack02.esp Active

HighResTexturePack03.esp Active

Unofficial Skyrim Patch.esp Active
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


Unofficial Dawnguard Patch.esp Active
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


Unofficial Dragonborn Patch.esp Active
* Bash Tag suggestion(s): {{BASH: Delev}}


Unofficial High Resolution Patch.esp Active

Chesko_Frostfall.esp Active

realrainCoT.esp Active

mintylightningmod.esp Active

MintyLightningMod_COT_Patch.esp Active

StaticMeshImprovementMod.esp Active

StaticMeshImprovementMod-DragonbornTernFix.esp Active

Economics of Skyrim.esp Active
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


AK- Placeable Statics.esp Active

Decorator Assistant - SKSE.esp Active
* Note: Use only one Decorator Assistant*.esp


Dual Sheath Redux.esp Active
* Requires: Java Runtime Environment 7 update 17+


Lost Art of the Blacksmith.esp Active

More Craftables.esp Active
* Bash Tag suggestion(s): {{BASH: Relev}}


Portable Campsite.esp Active

Pupetteer Master.esp Active

Skyrim Flora Overhaul.esp Active

ValsCraftingMeltdownAlpha.esp Active

Convenient Horses.esp Active

chesko_lorebasedloadingscreens.esp Active

Dragon Soul Relinquishment.esp Active

RaceMenu.esp Active

RaceMenuPlugin.esp Active
* Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.


WetandCold.esp Active

WetandCold - Ashes.esp Active

SkyUI.esp Active

Cloaks.esp Active
* Bash Tag suggestion(s): {{BASH: Relev}}


hothtrooper44_ArmorCompilation.esp Active
* Bash Tag suggestion(s): {{BASH: Delev, Relev}}


JSwordsDistributionBalancePlugin.esp Active

Dr_Bandolier.esp Active

BandolierForNPCMasterFile.esp Active
* Error: Use Dawnguard version.


BandolierForNPCsCloaksOfSkyrim.esp Active

BandolierForNPCsCheaperBandoliers_BalancedWeight.esp Active

Lock Overhaul.esp Active

SkyRe_Main.esp Active
* Bash Tag suggestion(s): {{BASH: Relev, Delev}}
* Warning: The SkyRe has many conflicts with other mods. Please read the readme before playing with mod. This will prevent many problems. Read it here ("%5Burl="http://skyrim.nexusmods.com/mods/9286"]http://skyrim.nexusmods.com/mods/9286[/url]").
* Note: If lockpicikng is not work then try to delete 'interface\lockpickingmenu.swf'
* Note: If you have a problem with aiming try to install this ("%5Burl="http://skyrim.nexusmods.com/mods/13652"]http://skyrim.nexusmods.com/mods/13652[/url]") mod.
* Note: To make aiming easier, recommend to add the following lines to Skyrim.ini:
* Note: [Actor]
* Note: fVisibleNavmeshMoveDist=12288.0000
* Note: [Combat]
* Note: f1PArrowTiltUpAngle=0.64
* Note: f3PArrowTiltUpAngle=0.64
* Note: fMagnetismStrafeHeadingMult=0.0
* Note: fMagnetismLookingMult=0.0


SkyRe_Combat.esp Active

SkyRe_CraftingFix.esp Active

SkyRe_EncounterZones.esp Active

SkyRe_EnemyAI.esp Active

SkyRe_EnemyScaling.esp Active
* Bash Tag suggestion(s): {{BASH: Relev}}


SkyRe_StandingStones.esp Active

SkyRe_Survivalism.esp Active

CZHCAD.esp Active

CZHCAD_DG.esp Active

CZHCAD_HF.esp Active

Guard Dialogue Overhaul.esp Active

Headtracking.esp Active

Immersive Weapons.esp Active
* Bash Tag suggestion(s): {{BASH: Delev}}


Killable Lootable Children.esp Active

No Perk Prereqs - Smithing Excluded.esp

OpenFaceGuardHelmets.esp Active

Snotgurg Useful Food.esp Active

Unlimited_Rings.esp Active

xvisionchildren.esp Active

Realistic Lighting.esp Active

Realistic Lighting Patcher.esp Active

Realistic Lighting - Dawnguard Patch.esp Active

Realistic Lighting Overhaul - Dungeons.esp Active

Realistic Lighting Overhaul - Major City Exteriors.esp Active

Realistic Lighting Overhaul - Major City Interiors.esp Active

Realistic Lighting Overhaul - Dawnguard Interiors.esp Active

Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp Active

ClimatesOfTamriel-Dawnguard-Patch.esp Active
* Warning: This plugin has improperly numbered FormIDs and may have some corruption because it was made with an older version (4.2 or 4.3.x) of TESVSnip. A fixed version has been sent to the author. Please look for an update.


ClimatesOfTamriel-Dragonborn-Patch.esp Active
* Warning: This plugin has improperly numbered FormIDs and may have some corruption because it was made with an older version (4.2 or 4.3.x) of TESVSnip. A fixed version has been sent to the author. Please look for an update.


BasicHumanNeeds.esp Active

dD - Realistic Ragdoll Force - Reduced.esp Active
* Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers ("%5Burl="http://skyrim.nexusmods.com/mods/16712"]http://skyrim.nexusmods.com/mods/16712[/url]") for compatibly with other skeleton.nif.


HitStop.esp Active

BFSEffects.esp Active

DeadlySpellImpacts.esp Active

dovahkiinrelax.esp Active

FNISspells.esp Active

Dodge Mod.esp Active

The Dance of Death - Ultimate Edition.esp Active

Dwarf.esp Active

UFO - Ultimate Follower Overhaul.esp Active
* Warning: UFO - Dawnguard AddOn.esp required to work properly with Dawnguard (Official Bethesda DLC)
* Warning: UFO - Heartfire AddOn.esp required to work properly with Hearthfires (Official Bethesda DLC)
* Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page ("%5Burl="http://skyrim.nexusmods.com/mods/14037"]http://skyrim.nexusmods.com/mods/14037[/url]").


reduced distance npc greetings.esp Active

QuickStart3_NoHelmet.esp Active
* Note: Use only one QuickStart3_*.esp


Basvanbeu MuscleTextureChanger with Navetsea set.esp

RaceRevamp.esp Active

SkyRe_Races.esp Active

Duns_Inc_Shaders_Begone.esp

WATER.esp Active

WATER Plants.esp Active

Automatic Variants.esp Active

Dual Sheath Redux Patch.esp Active

ReProccer.esp Active


======================================
Unrecognised Plugins
======================================


The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

Dwarfs.esp Active

AK- Placeable Statics - Hearthfire.esp Active

HarvestingAnimation.esp Active

VoicesFollowerNeutral.esp Active

GDJewels.esp Active

BetterChildrenPlusBeasts.esp Active

 

 

Specs:

 

 

[Chip] Intel Core i5-3570K Ivy Bridge 3.4GHz
[Cooler] XIGMATEK Gaia SD1283
[PSU] ENERMAX NAXN 82+ ENP650AWT B 650W
[Motherboard] ASRock Z77 Extreme3 LGA 1155 Intel Z77
[Memory] G.SKILL Sniper Series 8GB (2 x 4GB) DDR3 1866
[Case] COOLER MASTER HAF 912
[storage] SAMSUNG 840 Series MZ-7TD120BW 120 GB SSD
[2nd SSD] Kingston HyperX 3K SH103S3 2.5" 120GB SATA III MLC

[Video-Card] GIGABYTE GV-N660OC-2GD GeForce GTX 660 2GB 192-bit GDDR5 PCI Express 3.0 x16

 

 

 

And here is the last page-and-a-half of my Papyrus log:

 

 

[None].MintyQuestScript.OnUpdate() - "MintyQuestScript.psc" Line ?
[04/16/2013 - 05:57:10PM] Error: Cannot call GetSleepState() on a None object, aborting function call
stack:
[alias NPC on quest aaSexDatePlayerLead (06028A5A)].aaSexDateNPCPlayerLead.OnUpdate() - "aaSexDateNPCPlayerLead.psc" Line 142
[04/16/2013 - 05:57:10PM] warning: Assigning None to a non-object variable named "::temp4"
stack:
[alias NPC on quest aaSexDatePlayerLead (06028A5A)].aaSexDateNPCPlayerLead.OnUpdate() - "aaSexDateNPCPlayerLead.psc" Line 142
[04/16/2013 - 05:57:11PM] Error: Cannot call IsDoingFavor() on a None object, aborting function call
stack:
[aaSex (06000D62)].aasexscript.OnUpdate() - "aaSexScript.psc" Line 45
[04/16/2013 - 05:57:11PM] warning: Assigning None to a non-object variable named "::temp12"
stack:
[aaSex (06000D62)].aasexscript.OnUpdate() - "aaSexScript.psc" Line 45
[04/16/2013 - 05:57:11PM] Error: Cannot call Stop() on a None object, aborting function call
stack:
[None].GenebrisHarvestingUpdateQuest.OnUpdate() - "GenebrisHarvestingUpdateQuest.psc" Line 10
[04/16/2013 - 05:57:11PM] Error: Cannot call start() on a None object, aborting function call
stack:
[None].GenebrisHarvestingUpdateQuest.OnUpdate() - "GenebrisHarvestingUpdateQuest.psc" Line 11
[04/16/2013 - 05:57:11PM] warning: Assigning None to a non-object variable named "::temp1"
stack:
[None].GenebrisHarvestingUpdateQuest.OnUpdate() - "GenebrisHarvestingUpdateQuest.psc" Line 11

 

 

And here is my SkyrimPrefs.ini file:

 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
bBorderRegionsEnabled=0
fDefaultFOX=92
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=4096
iShadowMapResolutionPrimary=4096
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=8
iShadowMode=4
bTreesReceiveShadows=1
bDrawLandShadows=0
bFull Screen=1
iSize H=900
iSize W=1600
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=9
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=1
sD3DDevice="ENB"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bShadowMaskZPrepass=1
bTransparencyMultisampling=0
bDrawShadows=1
bShadowsOnGrass=1
bDeferredShadows=1
bTreesReceiveShadows=1
[Grass]
b30GrassVS=0
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=0
fHUDOpacity=0.2000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=0
bShowQuestMarkers=1
iDifficulty=3
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=0
bShowCompass=1
fMouseCursorSpeed=1.0000
[Controls]
fGamepadHeadingSensitivity=2.8900
fMouseHeadingSensitivity=0.0280
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=0
bMouseAcceleration=0
bUseKinect=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.0000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1

 

 

And Skyrim.ini file:

 

[General]
sLanguage=ENGLISH
fdefaultfov=95
uExterior Cell Buffer=64
uGridsToLoad=7

[Display]
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
iPresentInterval=1
fDefaultWorldFOV=92
fDefault1stPersonFOV=92

[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
iMaxGrassTypesPerTexure=6

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1

[Camera]

[Controls]

 

 

Additionally, I did update my NVIDIA drivers from 314.07 to 314.22. No changes were made to my SkyrimPrefs.ini file or Skyrim.ini file. (I never ended up using console commands to lower my uGridstoLoad setting b/c it does not seem to be the source of any instability).

Edited by Draiden
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Well, I wish I could say the solution is obvious, but unfortunately, I am not seeing an obvious cause of a freeze in that location.

 

As far as your mod list goes, nothing jumps out at me as the cause of your crash, but I do have a couple suggestions.

1. If you haven't already manually placed your unrecognized mods, I would do that first.

2. There are messages about problems with your current version of CoT--it might help to follow the recommendation and get the newer version.

3. I dont use Cot or RLO, but I recall seeing some posts that suggested that using both of these caused problems for some people. I don't know it that was resolved, but you might look into it.

4. BOSS is telling you you are using the wrong version of Bandolier--that may not be related to your current problem but it seems like it would cause other problems in the future.

 

Freezing suggests to me that you are either running out of RAM or VRAM. However, you have a lot of both. Even so, it is possible that in that location, there is just too much happening.

Increasing ugrids does greatly impact the resources utilized by the game. I use 7 ugrids on my much less burly computer, but I also cut back elsewhere to accommodate. Looking at your mods and ini files, it seems to me that you are using a lot of tweaks and settings that are also pretty costly on resources. I wonder, have you tried turning some of these down?

For example, it appears that you may have your AA set to 8X? Maybe try 4X?

Maybe turn down your sliders a bit,

lower fSkyCellRefFadeDistance= to 100000.0000,

Turn off papyrus logging except when you actually want to create a log,

Maybe decrease your FOV a bit?

Finally, have you tried disabling autosaves?

 

That's all I can think of at the moment. Maybe someone else will chime in!

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I hope so, and thank you for your suggestions.

The bit about turning off Papyrus logging - does that have a performance impact? I didn't think about it, but if it's creating, literally, thousands of pages of text in the background, I would imagine it does, hmm.

I'll tweak down my AA settings from 8X to 4X, the difference shouldn't be really noticeable.

Would that fSkyCellRefFadeDistance really have much of an impact either? GeForce Tweak Guide says:

This variable in SkyrimPrefs.ini effectively controls the distance at which clouds are seen, particularly around mountain tops. As the value is raised, more distant mountains gain clouds around them. Lowering this variable will remove clouds from around mountains, up to and including all of them if set to 0. Altering distant clouds should have a mild performance impact.




Same query for FOV? I actually can't move the monitor much farther back from where I sit, but I'll try lowering it by 10 or so.

Also, do you know of this guide?

Skyrim Tweak Guide 2.2

Can you recommend it, if you're familiar with it?

 

EDIT: I just noticed "fDefaultFOX=92" under my Skyrim.ini..no idea how it got like that but I'll assume the 'X' should be 'V' and correc that. Would be weird if a spelling error was causing the mistake XD

 

FURTHER EDIT: The crash might be linked to a missing something still referenced but not longer there, especially since it seems tied to one old character, but not a new one. (from this forum's stickied thread)

Edited by Draiden
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