Pellape Posted February 25, 2021 Share Posted February 25, 2021 (edited) Damn dialogues... Damn object oriented stuff... :wink: Well I added a topic, through a quest as otherwise it is impossible it seems to add any. First every damn NPC got the topic so that part works just fine as I only set one condition and when I straightened that one out, none got the topic. I only want my 2 food merchants to have it and they are both members of the very nice and noble faction PekBedroom01 so what is the problem?? What have I missed and done wrong? It might be so that I misunderstood the Run on Target as it seems no other filtered topics has them on the NPC the topic is aimed for. Well I unchecked it and it is time to test it, after some breakfast. Edited February 25, 2021 by Pellape Link to comment Share on other sites More sharing options...
JustChill Posted February 25, 2021 Share Posted February 25, 2021 Use two times "GetIsID" as condition and choose as reference the base form of your two NPCs.Also be sure that you use "OR" as you cannot speak with both NPCs at the same time, so if you use "AND" to connect the conditions with each other, it won't work either.You can see the "OR"-checkbox right in your screenshot down below where the condition settings are. :) Link to comment Share on other sites More sharing options...
Pellape Posted February 25, 2021 Author Share Posted February 25, 2021 Thanks. I will try that if not the faction works. I have not been in my house yet to check it as I been busy with gates and goblins. Link to comment Share on other sites More sharing options...
JustChill Posted February 25, 2021 Share Posted February 25, 2021 I wish you best success then. :) Link to comment Share on other sites More sharing options...
Pellape Posted February 25, 2021 Author Share Posted February 25, 2021 It did work but I also saw some dialogues that where faction driven. Well... Thanks a lot for the aid JustChill Link to comment Share on other sites More sharing options...
JustChill Posted February 25, 2021 Share Posted February 25, 2021 You are welcome. :smile:Dialogue Conditions are still a bit weird to me. When I enhanced the dialogues of a quest in Nehrim to have dynamic response possibilities Dialogue Result Script: If GetStage <Quest> == 10 AddTopic QuestTopic1 AddTopic QuestTopic2 AddTopic QuestTopic3 elseif GetStage <Quest> == 11 AddTopic QuestTopic2 elseif GetStage <Quest> == 12 AddTopic QuestTopic2 AddTopic QuestTopic3 endifThis worked for dynamic responses the player can choose from, but the topic then also appeared for another NPC, so I had to add more conditions to it until it was finally just available for the one NPC I wanted to have it. Link to comment Share on other sites More sharing options...
Pellape Posted February 25, 2021 Author Share Posted February 25, 2021 Well some topics do have some complex conditions for sure. It took me a lot of testing and experimenting to get it to work in my Ancient Caldera Mine. I do dislike I have to relearn how to make it work again... :/ Link to comment Share on other sites More sharing options...
JustChill Posted February 25, 2021 Share Posted February 25, 2021 I felt the same, when I wanted to mod Skyrim / Enderal.But after I was done with the mods for it, I left it for good. I really hate Papyrus and many other changes like aliases.Rather prefer the oldschool stuff. ^^ Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted February 25, 2021 Share Posted February 25, 2021 Run on target applies for whoever the NPC is talking to. For example if you tick run on target with the faction condition the topic only appears if the player belongs to said faction. Link to comment Share on other sites More sharing options...
Pellape Posted February 26, 2021 Author Share Posted February 26, 2021 Ahh, that is obvious when you think about it but when you see it, you do think that they are the targets, but they are not. :) Link to comment Share on other sites More sharing options...
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