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Quests and Dialogues


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Damn dialogues... Damn object oriented stuff... :wink:

Well I added a topic, through a quest as otherwise it is impossible it seems to add any. First every damn NPC got the topic so that part works just fine as I only set one condition and when I straightened that one out, none got the topic. I only want my 2 food merchants to have it and they are both members of the very nice and noble faction PekBedroom01 so what is the problem?? What have I missed and done wrong?

50978626972_1e6c981289_o.jpg

 

It might be so that I misunderstood the Run on Target as it seems no other filtered topics has them on the NPC the topic is aimed for. Well I unchecked it and it is time to test it, after some breakfast.

Edited by Pellape
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Use two times "GetIsID" as condition and choose as reference the base form of your two NPCs.

Also be sure that you use "OR" as you cannot speak with both NPCs at the same time, so if you use "AND" to connect the conditions with each other, it won't work either.

You can see the "OR"-checkbox right in your screenshot down below where the condition settings are. :)

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You are welcome. :smile:

Dialogue Conditions are still a bit weird to me.

 

When I enhanced the dialogues of a quest in Nehrim to have dynamic response possibilities

Dialogue Result Script:

If GetStage <Quest> == 10
AddTopic QuestTopic1
AddTopic QuestTopic2
AddTopic QuestTopic3
elseif GetStage <Quest> == 11
AddTopic QuestTopic2
elseif GetStage <Quest> == 12
AddTopic QuestTopic2
AddTopic QuestTopic3
endif

This worked for dynamic responses the player can choose from, but the topic then also appeared for another NPC, so I had to add more conditions to it until it was finally just available for the one NPC I wanted to have it.

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