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Do ESM Worlds need precombines?


Zorkaz

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Can't believe I have to ask this after the 10th one but when traversing my new worldspace in .esm, suddenly some huge cliffs are missing.

 

It doesn't happen when using the .esp though. Any insight?

 

Edit: As thought it's BS. Look at what I wrote down there.

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After long testing I can conclude at least this

 

Conclusio Nr.1

For esm's:

Some cliffs that have material swaps on them, do not work properly when using "Is Full LOD" and will dissappear when getting too close. I think it also happens to some vines and other objects.

 

So as the my worldspace constist of 2000 cliffs and few dozens of big vines I will sadly have to release it as an esp. It is quite small at least.

 

 

However my custom huge flowers don't dissapear even though they are "Full LOD"

 

Conclusio Nr.2

Objects that don't have LOD meshes of any kind attached to it work fine. Again this is true for ESMs (And maybe ESLs)

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I've had my XL size transformers disappear when walking up close.

Reason was, the NIF had a NiLODNode instead of a NiNode. I was able to convert it to a NiNode, using the "Convert Block" function in NifSkope. This effectively ended the disappearing act.

 

Perhaps it may help in your situation as well.

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