Bhanqwa Posted April 15, 2013 Share Posted April 15, 2013 With so many possibilities, which ingredients combine for the most effective poison (that does not rely on very rare components)? I personally use Mora Tapinella + Imp Stool + Human Flesh, this makes a poison with instant damage + lingering damage + paralysis.Admittedly human flesh is hard to come by so I'm breaking my own rule there... but using a mod that lets you take it from any dead npc. Link to comment Share on other sites More sharing options...
gsmanners Posted April 15, 2013 Share Posted April 15, 2013 Mora isn't really all that common, so you might try Slaughterfish Egg/Scales instead. And if you want a substitute for human flesh, you can find that in Swamp Fungal Pod or Canis Root (which is pretty darn common up in Hjaalmarch). If you have Dragonborn, you might try Imp Stool + Scathecraw + Swamp Fungal Pod/Canis Root (or Netch Jelly if you don't mind wasting that). So, Imp Stool + Slaughterfish --> a nice LDH poison. Imp Stool + SFP/CR --> Paralysis. Blisterwort, Falmer Ear, Fly Amanita, or Troll Fat for Frenzy makes for an entertaining poison. And of course River Betty, Deathbell, or Nirnroot + Imp Stool/Red Flower/Skeever Tail if you just flat out want your target to die. Link to comment Share on other sites More sharing options...
RatcatcherOfKvatch Posted April 20, 2013 Share Posted April 20, 2013 (edited) Best of the 3 Main Poisons (Paralysis, Instant, Lingering): Imp + Tap + Canis --> Best paralysis (includes LDH)Bell + Skeever Tail + Lichen --> Thalmor poison (best instantaneous: Bell poison + Ravage + W2P just in case)Imp + Tap + Bell --> Dragon poison (Bell poison + LDH) The Instantaneous formula I've provided, in addition to being good for 1-hit assassinations on Thalmor behind friendly lines, includes W2P, which will amplify anything you throw after it. If that ascendant master demi-god necromancer looks like he'll live past the first Paralysis dose him with Thalmor poison in front of the next Paralysis. If he gets up from that ... run. For enemies immune to poison: Shroom + Shade + Wheat --> Destruction & HealthCanis + Moss + Juni --> 1H & ArcheryDragon Tongue + Fly + Tap --> 2H + Regen Stamina + Illusion + Resist Fire All listed ingredients can be cultivated except Hanging Moss and Skeever Tail. Edited April 20, 2013 by RatcatcherOfKvatch Link to comment Share on other sites More sharing options...
gsmanners Posted April 21, 2013 Share Posted April 21, 2013 By "shroom" you of course mean Glowing Mushroom and "tap" is Mora Tapinella? (Wouldn't want to confuse that with Taproot, which is more rare in my experience than Pearls). The problem with your "shade" recipe is that it's not easy to cultivate Nightshade, and it does have that 0.8 x Magnitude effect in a +Dest potion. Not that it's easier to get Glow Dust or Beehive Husk, but if you have DB you should definitely use Ash Creep Cluster for that. And BMF might be better than Wheat for +Health. Link to comment Share on other sites More sharing options...
RatcatcherOfKvatch Posted April 23, 2013 Share Posted April 23, 2013 (edited) Shade's 3-per-plot yield is below average, but the greenhouse extension lets you grow tons of them anyway. The 0.8 FD modifier gets overridden by the standard 1.0 FD of every other ingredient except Ectoplasm's 0.8, so the theoretical handicap is purely theoretical. Shrooms harvest 5 per planting while Ectoplasm is so rare most ghosts don't even drop it. "Tap" is indeed Mora Tapinella. Taproot is rare and expensive enough it doesn't merit a nickname. But "Tap" as in Mora Tapinella is so useful in so many ways that it's actually difficult to get enough of it even as common as it is. It's the flaxseed of Skyrim! (If you're an Oblivion fan you'll know what that means.)Lots of ingredients have RM, but few will combine clean with Reds. Tap is one of the few that does, and if you don't garden it's the best option because of its ubiquity.Growing your own yields 3 per plot, which is below average. Growing Lichen (4/plot) and Creep (5/plot) takes the pressure off Tap to produce a "clean" Fortify+Restore Magicka from Reds. (If you pick Reds instead of growing them like I do you'll want to mix FM+RM with straight-up RM. Creep+Lichen makes a clean RM.) Creep is clean to every other RM ingredient if I'm not mistaken; grass pods, white shrooms, reds, everything. If you come home with a pocket full of white shrooms use Creep on them. Blues have Damage Magicka Regen, which poisons a whole lot of FH potions including Shade+Shroom FD. Wheat combines clean with just about everything including Shade+Shroom. In addition grown Wheat yields 4 to BMF's 3. Blues are really great at low levels because they're everywhere. Wheat's better though. It's clean with just about everything. Edited April 23, 2013 by RatcatcherOfKvatch Link to comment Share on other sites More sharing options...
gsmanners Posted April 23, 2013 Share Posted April 23, 2013 Nice to know, assuming I every go around making a lot of 'shade potions. Thing is, I can't shake the impression that Nightshade belongs in a poison. Maybe that's just me. Anyway, the real dilemma for me is by the time I earn Green Thumb, I'm pretty much done with needing to harvest at all. I really wish Bethesda wasn't so damned clueless about how to construct their stupid perk trees. Link to comment Share on other sites More sharing options...
RatcatcherOfKvatch Posted April 25, 2013 Share Posted April 25, 2013 GT is unnecessary when you grow your own. For that matter so is Purity. The poison resist, though, I consider as essential as MR from Alteration, and it has useless perks in front of it just as you complained about. Link to comment Share on other sites More sharing options...
Ozimandias Posted April 25, 2013 Share Posted April 25, 2013 I Have one that i like a lot. If Beth would allow me to name my potions like in previous ES games, i would call it Madness. BlisterwortHuman HeartJarrin Root Great against magic wielders. Need two mods to make Jarrin root and Human heart more available. To compensate for this i play a Bosmer (people of the sap) that will not harm plants, and must buy most vegetation ingredients. Fungi are not considered plants and Nirn root are an exception. ozi Link to comment Share on other sites More sharing options...
gsmanners Posted April 25, 2013 Share Posted April 25, 2013 Shoot. If you have a steady supply of Jarrin root, you may as well do the Jarrin + Nirnroot combo package. Go Jarrin + Nirnroot + Hanging Moss for the ultimate super F up your target poison. Link to comment Share on other sites More sharing options...
Ozimandias Posted April 26, 2013 Share Posted April 26, 2013 A simple one that i use isSkeever TailGiant LichenSmall AntlerWeakness to poison, Damage health, Ravage healthsubstitute Deathbell for Small antler if you like.ozi Link to comment Share on other sites More sharing options...
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