Biohazard186 Posted April 16, 2013 Share Posted April 16, 2013 (edited) Perhaps the question isn't accurate so let me explain. I downloaded a weapon and armor mod recently where the textures do no appear properly on texture settings below the highest possible. Instead the items appear covered in green and magenta pixels. The mod author seems unwilling or unable to deal with this so I'd like to take the opportunity to learn something new. So, how should I go about fixing this? This is how it should look:http://static.skyrim.nexusmods.com/mods/images/34764-1-1365925852.jpg And this is how it looks if you're not running texture quality on high:http://i347.photobucket.com/albums/p443/ImmortalNobody/ScreenShot57_zps0f4cf264.png Edited April 16, 2013 by Biohazard186 Link to comment Share on other sites More sharing options...
krisjay Posted April 16, 2013 Share Posted April 16, 2013 (edited) The texture sounds like it has been over-enlarged in PS (or gimp don't know what they used), and has pixelated.Could also be it was sharpened too much. What mod is it?Can you post a pic? Edited April 16, 2013 by krisjay Link to comment Share on other sites More sharing options...
Biohazard186 Posted April 16, 2013 Author Share Posted April 16, 2013 The texture sounds like it has been over-enlarged in PS (or gimp don't know what they used), and has pixelated.Could also be it was sharpened too much. What mod is it?Can you post a pic?Pic posted. I was in the middle of uploading images and editing the first post when you posted. xDThe mod is this one:http://skyrim.nexusmods.com/mods/34764/ Link to comment Share on other sites More sharing options...
krisjay Posted April 16, 2013 Share Posted April 16, 2013 It looks like the image compression is too much for it to handle, and it pixelates. If this is just for your own personal use, I suggest opening up the BSA (if it has one), or 'Data' folder (if it's not a BSA), find the high quality image (the one that looks right on high graphics), and re-compress it to a different format. Try DXT 1, DXT 3 and DXT 5 compression. It's most likely going to be a trial and error game until you figure out the proper compression level for the image. Link to comment Share on other sites More sharing options...
Biohazard186 Posted April 16, 2013 Author Share Posted April 16, 2013 Okay. Would I be editing the _d, _m, or _n file, or all of the above? Link to comment Share on other sites More sharing options...
krisjay Posted April 16, 2013 Share Posted April 16, 2013 (edited) _d most likely. You can use PS or Gimp to compress, although Gimp compression isn't as good as PS. I'm going to take a look at the images in that mod to see what's going on also. Edited April 16, 2013 by krisjay Link to comment Share on other sites More sharing options...
Biohazard186 Posted April 16, 2013 Author Share Posted April 16, 2013 (edited) Re-compressing at DXT5 did it on the quiver. I'll do it on the rest and see how it goes. :3 Edit: Confirmed compressing at DXT5 fixed everything. Thanks for your help. ^^ Edited April 16, 2013 by Biohazard186 Link to comment Share on other sites More sharing options...
krisjay Posted April 16, 2013 Share Posted April 16, 2013 No problem at all. Link to comment Share on other sites More sharing options...
hylskrik Posted April 17, 2013 Share Posted April 17, 2013 (edited) I had a look at the textures and the problem wasn't compression, they were already compressed properly -- the issue is that several of them were missing mip-maps completely. When you recompressed them, whatever application you used probably generated new mip-maps and that solved it for you :) DXT5 is unnecessary as the diffuse textures don't have alpha channels. http://i.imgur.com/c6mrxrB.jpg Edited April 17, 2013 by hylskrik Link to comment Share on other sites More sharing options...
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