dizietemblesssma Posted February 28, 2021 Share Posted February 28, 2021 I've been looking at chairs and benches in the CK, I cannot workout how the markers are made part of the object.Just dragging the bench/chair into a space is suifficient to create an object in game that the player can sit on, no activator is necessary. So how do these objects have markers attached that do not require an activator or script? diziet Link to comment Share on other sites More sharing options...
IsharaMeradin Posted February 28, 2021 Share Posted February 28, 2021 Those "markers" are part of the NIF file itself. That is about all I know in that regard. Link to comment Share on other sites More sharing options...
dizietemblesssma Posted February 28, 2021 Author Share Posted February 28, 2021 Ah, then my cunning plan to change the nif file with an invisible one to make an invisible chair won't work. Of course that still leaves the question, what are the CKs invisible chairs for? Since their nifs have the markers built in but place on ingame and you can't sit.It just seems a little odd that I can't drag a marker/invisible chair to a spot in the CK and have player sit there without doing the whole invisible activator and script thing, which is very fiddly:) diziet Link to comment Share on other sites More sharing options...
maxarturo Posted February 28, 2021 Share Posted February 28, 2021 (edited) They are used by npcs in-game while 'Sandboxing', like sitting on a log, they can be used by the player as long as they have their appropriate flags checked. You can make an 'Invisible Chair' using any chair furniture as long as you check the flag "Is a Marker". The furnitures actually do send an "Activate" event, but the game it's hard coded to identify the "Activate' event send by the "Furniture Marker Object" to trigger the corresponding functions without the need of a script attached to it.* The furnitures are actually 'Activators'. Edited February 28, 2021 by maxarturo Link to comment Share on other sites More sharing options...
dizietemblesssma Posted March 1, 2021 Author Share Posted March 1, 2021 They are used by npcs in-game while 'Sandboxing', like sitting on a log, they can be used by the player as long as they have their appropriate flags checked. You can make an 'Invisible Chair' using any chair furniture as long as you check the flag "Is a Marker". The furnitures actually do send an "Activate" event, but the game it's hard coded to identify the "Activate' event send by the "Furniture Marker Object" to trigger the corresponding functions without the need of a script attached to it.* The furnitures are actually 'Activators'. Ah, this is interesting, I shall have another go!:) diziet Link to comment Share on other sites More sharing options...
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