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No random dragon attacks - any help?


Kevin0904

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Hello everyone,
I started a new game with a lot of mods (152 .esps, modlist is in the spoiler) and I played around ~30 hours now. Everything runs fine (with an occasional CTD or freeze) except one problem:
There are no random dragon attacks.

I'm not sure what causes this, especially when all the other stuff is fine (like Dawnguard vampire attacks and unique Dragons). I have Dawnguard, Hearthfire and Dragonborn installed and also finished the Quest "Dragon Rising".

Does anyone have an idea what mods/mod conflicts could cause this or how I can find the cause myself? Deactivating mods to test it isn't that easy because it doesn't change anything in an old savegame.
I read every desription/readme and the mods should be compatible, but some of them have dirty edits. Should I just clean them?

Modlist:

 

 

  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dawnguard.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HearthFires.esm Active
  • Dragonborn.esm Active
  • ApachiiHair.esm Active
  • ApachiiHairFemales.esm Active
  • ClimatesOfTamriel.esm Active
  • JSwords.esm Active
  • Ket_ARMONIZER_v2.esm Active
  • Lanterns Of Skyrim - All In One - Main.esm Active
  • moonpath.esm Active
  • SkyMoMod.esm Active
  • SPIKE.esm Active
  • Unofficial Skyrim Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • VLCollisionFix.esp Active
  • Unofficial Dawnguard Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Hearthfire Patch.esp Active
  • Unofficial Dragonborn Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • Unofficial High Resolution Patch.esp Active
  • Delphine Makeover.esp Active
  • Ysolda.esp Active
  • Chesko_Frostfall.esp Active
  • Better Dynamic Snow.esp Active
  • ClimatesOfTamriel-Sound.esp Active
  • mintylightningmod.esp Active
  • MintyLightningMod_COT_Patch.esp Active
  • StaticMeshImprovementMod.esp Active
  • StaticMeshImprovementMod-DragonbornTernFix.esp Active
  • Chesko_WearableLantern.esp Active
  • Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp Active
    • Note: Use only one Lanterns Of Skyrim - All In One esp.
  • SaderHorses.esp Active
  • SkyMoMod Lore-Friendly Standard No Dragons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
    • Note: Use only one SkyMoMod Lore esp.
    • Requires: SkyMoMod v10
  • Skyrim Flora Overhaul.esp Active
    • Contains dirty edits: 1 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Convenient Horses.esp Active
  • ORM-Arvak.esp Active
  • DYNAVISION Dynamic Depth of Field.esp Active
    • Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1.
  • SkyUI.esp Active
  • iHUD.esp Active
  • AetheriumSwordsnArmor.esp Active
  • aMidianborn_Skyforge_Weapons.esp Active
  • Archer's.esp Active
  • Avatar of Baltazar.esp Active
    • Contains dirty edits: 6 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Avatar Of Grenth.esp Active
    • Contains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • backpackfrankdema.esp Active
  • Berserk Black Swordsman Armor - No Arm.esp Active
    • Note: Use only one version of Berserk Black Swordsman Armor
  • Black Mage Armor.esp Active
  • Cloaks.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
    • Contains dirty edits: 2 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Cloaks - Dawnguard.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • 1nivWICCloaks.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • 1nivWICSkyCloaksPatch.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • Daedric Mage Armor.esp Active
  • DaggerCraft.esp Active
  • DarkNemesis.esp Active
  • DK_Armor_By_Hothtrooper44.esp Active
  • Dragon Bone Mage Armor.esp Active
  • DragonbornArmorFix.esp Active
  • dragonpriestmasks.esp Active
  • Divine Aegis.esp Active
  • Divine Aegis Sword.esp Active
  • DwemerAutoBlade.esp Active
  • EternalShineArmorAndWeapons.esp Active
  • Evil MasterMind Armor.esp Active
  • HBetterBows.esp Active
  • hothtrooper44_ArmorCompilation.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
    • Contains dirty edits: 5 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Krev The Skinner's Mantle by Hothtrooper44.esp Active
  • Insanity's Dragon Katana.esp Active
  • Insanity's Sorrow.esp Active
  • JSwordsDistributionBalancePlugin.esp Active
  • Medusa and Drakul Armors.esp Active
  • Mystic.esp Active
  • Plate Armours - Credo.esp Active
  • Ritual Armor of Boethiah.esp Active
    • Contains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Scoiatael Weapons.esp Active
  • FaceMasksOfSkyrim.esp Active
  • Space Wiking's Dwemer Exoskeleton.esp Active
  • Tribunal Maskes by Zairaam.esp Active
  • Tribunal Robes by Zairaam.esp Active
  • Wandererarmor.esp Active
  • Dr_Bandolier.esp Active
  • HarvestOverhaulDawnguardDragonborn.esp Active
  • DeadlyDragons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • SkyRe_Main.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev, Delev}}
    • Warning: The SkyRe has many conflicts with other mods. Please read the readme before playing with mod. This will prevent many problems. Read it here.
    • Note: If lockpicikng is not work then try to delete 'interface\lockpickingmenu.swf'
    • Note: If you have a problem with aiming try to install this mod.
    • Note: To make aiming easier, recommend to add the following lines to Skyrim.ini:
    • Note: [Actor]
    • Note: fVisibleNavmeshMoveDist=12288.0000
    • Note: [Combat]
    • Note: f1PArrowTiltUpAngle=0.64
    • Note: f3PArrowTiltUpAngle=0.64
    • Note: fMagnetismStrafeHeadingMult=0.0
    • Note: fMagnetismLookingMult=0.0
  • SkyRe_Combat.esp Active
  • SkyRe_CraftingFix.esp Active
  • SkyRe_EncounterZones.esp Active
  • SkyRe_EnemyAI.esp Active
  • SkyRe_EnemyScaling.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • SkyRe_StandingStones.esp Active
  • SkyRe_Survivalism.esp Active
  • SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp Active
  • BetterDarkBrotherhood.esp Active
  • moonpath_questdata.esp Active
  • quest into the depths.esp Active
  • quest_sorcery.esp Active
  • DeadManor.esp Active
  • bhabhilon.esp Active
  • Reaper's The Dark Tower.esp Active
  • RiverwoodHuntingCabin.esp Active
    • Contains dirty edits: 17 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • Run For Your Lives.esp Active
  • When Vampires Attack.esp Active
  • Quest_SeaOfGhosts.esp Active
  • Quest_TheBiggerTheyAre.esp Active
  • AgentOfRighteousMight.esp Active
  • The Fifth Gate.esp Active
  • The Paarthurnax Dilemma.esp Active
  • Wyrmstooth.esp Active
  • AncientDBarmorTSedition.esp Active
  • Masters of Death.esp Active
  • AchieveThat.esp Active
  • armored-horses.esp Active
  • Immersive Weapons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • Ket_ARMONIZER_LListsNPC.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • NonEssentialChilds.esp Active
  • SkyTEST-RealisticAnimals&Predators.esp Active
  • CampingKitNorthernRanger.esp Active
    • Note: Use only one CampingKitNorthernRanger
  • EnhancedLightsandFX.esp Active
  • ELFXEnhancer.esp Active
  • ClimatesOfTamriel-Dawnguard-Patch.esp Active
  • ClimatesOfTamriel-Dragonborn-Patch.esp Active
  • ClimatesOfTamriel-Nights-Level-5.esp Active
  • dD - Realistic Ragdoll Force - Realistic.esp Active
    • Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
  • RealisticNeedsandDiseases.esp Active
  • RND_Dawnguard-Patch.esp Active
  • RND_HearthFires-Patch.esp Active
  • RND_SkyMoMod-Patch.esp Active
  • RND_USKP-Patch.esp Active
  • RND_Dragonborn-Patch.esp Active
  • Better Vampires.esp Active
  • Predator Vision.esp Active
  • Acquisitive Soul Gems.esp Active
  • Vampirelordroyal.esp Active
  • Iridum Eyes NRT.esp Active
  • TheEyesOfBeauty.esp Active
  • HothFollower.esp Active
  • aela2.esp Active
  • CompanionValfar.esp Active
  • UniqueLydia.esp Active
  • Serana1.3.esp Active
  • TTS - Camilla Valerius.esp Active
    • Contains dirty edits: 4 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.
  • EMCompViljaSkyrim.esp Active
  • EMViljaInSolstheimAddOn.esp Active
  • AmazingFollowerTweaks.esp Active
  • SkyRe_Races.esp Active
  • WATER.esp Active
  • WATER Plants.esp Active
  • WATER DB Waves.esp Active
  • RND_Water-Patch.esp Active
  • Bashed Patch, 0.esp Active
  • ReProccer.esp Active
  • ReProccerNONPLAYERfix.esp Active
  • ReProccerDragonborn.esp Active

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Did you change the timescale for the game? Anything 5 or less will bug a lot of things out including dragon spawning.

Go back into the game and type into the console:

 

getglobalvalue timescale

&

getglobalvalue wiwaitdragon (should be 3/ meaning 3 hours must pass to spawn a dragon). This value ended up being 400 and something when I set the timescale to 5.

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Thanks for your answer!

When I type "getglobalvalue timescale" I get "20" and when I type "getglobalvalue wiwaitdragon" I get "3".

I guess these are the default settings, right?

 

Any other ideas?

The cause is a probably a mod or conflicting mods, but it is really hard to find out which because I have to play the game until "Dragon Rising" to test if it worked, in my old savegame deactivating mods doesn't change the dragon problem.

Edited by Kevin0904
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Those settings are right, several other things I can suggest:

 

Do you have "A blade in the dark" quest active? This stops dragon spawns.

 

Console:

getglobalvalue dragonsreturned (should be 1)

&

getglobalvalue winextdragon (this varies but if its something mad like 20-200 it could be your problem).

 

Make a save then console tmm 1 (to show all map markers) and set wiwaitdragon to 0 (to remove the wait timer), travel to Soljunds Sinkhole west of Rorikstead- go to the cliff and keep waiting for one hour at a time (the built in wait mechanic, not literally unless you want to) and see if anything happens after 24 hours. If there is still nothing do the above with a NEW game, console- set dragonsreturned to 1- then do the above and see if that yields anything.

 

As for your mods nothing jumps out for me and I doubt I could provide you with any insight with them, perhaps try moving this topic into the 'technical support' forum as it has the best chance of getting noticed by people who could help with that.

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Aigain, thanks for replying.

 

The quest "A blade in the dark" isn't active, I finished it, but there were also no dragon spawns before I did the quest.

When I type "getglobalvalue dragonsreturned" I get "1" and when I type "getglobalvalue winextdragon" I get "50.63". Not sure what the second one means.

 

I tried waiting in Soljunds Sinkhole with my old save and nothing happened. As for a new save - do I have to finish "Dragons Rising"? I tried skipping all the quests and finish it with the console, but that gives me weird glitches everywhere :D

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I normally don't, but I read somewhere that there spawn more if you do. I tried to fast travel to Riverwood, Falkreath and so on a lot but not one dragon.

 

Could the "getglobalvalue winextdragon 50.63" be the problem?

If not, I guess I have to ask in the technical support about the mods.

 

Edit: Started a new character and played until I finished "Dragons Rising". I did the same in Soljunds Sinkhole and nothing happened. Also, "getglobalvalue winextdragon" is "3.89" on the new character, which I assume is normal.

 

I'll try my luck in the technical section, but thanks to everyone for trying ;)

Edited by Kevin0904
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  • 4 months later...

I'm having the same experience now - started a new, modded game and did not encounter a single random dragon attack until level 42. Then, just now, I encountered 4 in a row, back-to-back on the road from Glenmoril Coven to Karthspire. At one point there were 2 dragons at the same time! Weeiirrdd

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I had this problem before. What I determined was the issue for me was certain types of mods. If I installed a mod that changed the environments of Skyrim, for whatever reason, I'd get no random dragon attacks. If I put in a mod that did things like make it snow more or enhance the vegetation, I had this problem. Also, I had a mod that added smelters to all blacksmiths in Skyrim. For example, it added a smelter to the blacksmith in Riverwood. It changed the environment in some way (It was located on the grassy ground next to Alvor's workstation). That mod also gave me this problem, because once I uninstalled it, random dragon attacks happened soon afterward. On my current play through, I haven't had this problem, but I didn't install any kinds of mods I explained to you.

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