BlackstarAlchemist Posted April 17, 2013 Share Posted April 17, 2013 I realize that Fall Out is now outdated and not too many people are doing stuff with this but every video I show tells me to go with FOMM. With this new Nexxus can't I eliminate FOMM? I have also followed all the instructions into loading this and I think I have the load order correct but I can't tell cause on start up it crashes. Should I just start by eliminating all mods and setting them up one by one? also it seems that some mods are now one unit instead of the old set up is this just me or am I not finding the correct mods? I feel like I have a million CALIBR and CRAFT mods when it looks like there should only be a few... Link to comment Share on other sites More sharing options...
BlackstarAlchemist Posted April 17, 2013 Author Share Posted April 17, 2013 2nd screen capture Link to comment Share on other sites More sharing options...
BlackstarAlchemist Posted April 17, 2013 Author Share Posted April 17, 2013 3rd screen capture. any tips on what i need or don't need would be very helpful thank you. Link to comment Share on other sites More sharing options...
prensa Posted April 17, 2013 Share Posted April 17, 2013 (edited) BlackstarAlchemist - Hello!By the way, your mod manager should have a "Load Order" tab within which will be a "Copy to clipboard". With that you can copy & paste your load order without using screen grabs. I use FOMM but NMM should have a simillar feature.Modded Fallout 3 crashing on startup is almost always due to a missing master, in other words a plugin is missing another that it needs to work.If you open your mod manager you can left click on each mod & a list of their masters will be displayed at the bottom. You MUST have those masters in your load order for that plugin to work.A common mistake is to use a patch intended for a mod that you do not have in your load order.I see you have:Mart's Mutant Mod - FOOK2.espMart's Mutant Mod - FOOK2 - DIK.espWhich are patches for MMM to work with FOOK but you don't have FOOK so that will cause a crash on startup.Untick & delete those two.You've also got a few MMM plugins that you don't need:Mart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection espMart's Mutant Mod - Master Menu Module.espThose are all built into the Mart's Mutant Mod - FWE Master Release.esp which you have so they can be unticked & deleted.I don't use CRAFT but several of those plugins you have look like they should be one or the other,those lead pipe no assault rifle ones. You should check the readmes for more info on them.If you still no joy with the startup crash, turn off your mods one at a time checking between each to see when the game stops crashing on startup. That way you can find the culprit & check it's documentation for it's requirements."With this new Nexxus can't I eliminate FOMM?"You can use either FOMM or the new Nexus Mod Manager (NMM) depending on which you prefer.While you don't need to use either mod manager, they do make life a little easier with mods.Just don't use both together.Hope this helps!Prensa PS: StreetLights.esm should go above BrokenSteel.esm. Edited June 5, 2013 by prensa Link to comment Share on other sites More sharing options...
BlackstarAlchemist Posted April 17, 2013 Author Share Posted April 17, 2013 Awesome, thank you. I have been combing through this for a full day now and I just read that FOOK wasn't compatible with Wanderers Edition. also I wasn't sure on the CRAFT stuff, to be honest I have always been a fan of Fall Out and I bought all of this for the xbox and just recently because of Steam sales I bought all of the Fall Outs on PC. So if you have any suggestions of good MODs I am all ears. Link to comment Share on other sites More sharing options...
BlackstarAlchemist Posted April 17, 2013 Author Share Posted April 17, 2013 So I deleted and added some things and it is still crashing. here is my new load out. Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esmCALIBR Level Lists.esmCRAFTHelper.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEVE.esmDCInteriors_ComboEdition.esmMothership Crew.esmFO3 Wanderers Edition - Alternate Travel.espDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espProject Beauty HD version [Hair Fix].espCRAFT - Activation Perk.espCRAFT - Clutter Conversions.espCRAFT - Workbench Replacement.espCALIBRxMerchant.espUndergroundHideout.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espCRAFTable_WMKs_skill_requirements_lead_pipe_no_assault_rifle_and_laser_pistol_.espCRAFTable_WMKs.espCRAFTable_WMKs_no_assault_rifle_and_laser_pistol.espCRAFTable_WMKs_lead_pipe.espCRAFTable_WMKs_skill_req_Amodeus.espStealthboy Recon Armor - CRAFT.espCALIBR Ammo Schematics - CRAFT.espCALIBR Compatibility Project.espCALIBR Compatibility Project - Vashts.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - FWE Master Release + Project Beauty.espFellout-Full.espCRAFTHelper_ReplaceWorkbenchScript.espCRAFTHelper_ReplaceWorkbenchScriptFWE.espCRAFTHelper_Vanilla.espCRAFTHelper_TinCan.espCRAFTHelper_EA.espCRAFTHelper_WCE.espCRAFTHelper_FWE.espCRAFTHelper_FWEAlternateTravel.espCRAFTHelper_WMK.espCRAFTHelper_SBReconArmor.espCRAFTHelper_AS.esp Total active plugins: 82Total plugins: 91 Link to comment Share on other sites More sharing options...
M48A5 Posted April 17, 2013 Share Posted April 17, 2013 Have you ever had the game start and run? That is the first thing to do. Make sure the game will run without mods. It makes it much easier to troubleshoot this way.You should follow the advice given here: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/Also, what are your equipment specifications?For restore tracers, use only one of them, not both. Have the .esp load in the same order as the .esm. Link to comment Share on other sites More sharing options...
prensa Posted April 18, 2013 Share Posted April 18, 2013 (edited) BlackstarAlchemist - Hello!Your crashing on startup is probably due to one of those many patches you have, you've got a lot of CRAFT & CALIBR plugins there, I had to look up what they did. :)A quick check shows you've got:CRAFTHelper_WCE.espIf you left click on that in your mod Manager you will see a list of it's masters show up at the bottom.It's masters are:Fallout3.esmCRAFT.esmCRAFTHelper.esmCRAFT - Workbench and Crafting Expansion combined.espYou've not got CRAFT - Workbench and Crafting Expansion combined.esp so that will cause a crash on startup.Untick & delete CRAFTHelper_WCE.esp.If you still can't run Fallout, there's probably another patch in yor load order that's not meant to be there like the one I mentioned. Check the plugin's masers in your mod manager as I showed to help figure out which one. By the way, Mart's Mutant Mod - Master Menu Module.esp is built into Mart's Mutant Mod - FWE Master Release.esp so you don't need it. So untick & delete Mart's Mutant Mod - Master Menu Module.esp. M48A5's correct, you need one or the other of these: FO3 Wanderers Edition - Optional Restore Tracers.esp Or FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp"So if you have any suggestions of good MODs I am all ears."You've got many of my must have mods like DCInteriors & MMM, those two are great & I wouldn't be without them. :)Hope this helps!Prensa Edited April 18, 2013 by prensa Link to comment Share on other sites More sharing options...
BlackstarAlchemist Posted April 18, 2013 Author Share Posted April 18, 2013 This is a steam version am I not supposed to be using FOSE cause when I read the readme file it says it is not compatible... but i have been following the tutorials so I am a little confused Link to comment Share on other sites More sharing options...
SoulReaver911 Posted April 18, 2013 Share Posted April 18, 2013 Fose is compatible with the steam version. It doesn't alter any game files so try and install it then give it a go, and you'll see that it works. (Remember to launch Fose_loaded.exe instead of Fallout3.exe to use fose.) Link to comment Share on other sites More sharing options...
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